Anytime my game auto-downloads ut4_village from a public server, the sky texture on Abbey turns into that red/white/blue/orange thing that shows up on maps where you are missing a texture.
Abbey still "works" and everything else looks right, but the sky is wrong.
If I delete village, everything goes back to normal.
I asked other people playing village if they had noticed anything wrong with their abbey textures, and they said 'no.'
As it stands, I usually just delete village after every time I play it, but it's a little annoying.
Any ideas?
Also, I use the linux x86_64 executable.
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Presence of Village breaks Abbey?
#2
Posted 04 January 2009 - 11:39 PM
village has a bad .shader-file in it so it brakes abbey on every system.
you wont notice it on "clean" servers because the "clean" servers enforce the right shader-file but if you run it locally (/map ut4_abbey) you see the broken sky.
noobjumps also brakes some stuff on ramelle .. and dontgetwet_a9 (development release 222 iirc) brakes your flag-drop/return sounds, dgw_a8 plays fine.
you wont notice it on "clean" servers because the "clean" servers enforce the right shader-file but if you run it locally (/map ut4_abbey) you see the broken sky.
noobjumps also brakes some stuff on ramelle .. and dontgetwet_a9 (development release 222 iirc) brakes your flag-drop/return sounds, dgw_a8 plays fine.
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