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Presence of Village breaks Abbey? Rate Topic: -----

#1 User is offline   kbitz (old) Icon

  • Joined: 04-January 09
  • Posts: 2

Posted 04 January 2009 - 09:34 PM

Anytime my game auto-downloads ut4_village from a public server, the sky texture on Abbey turns into that red/white/blue/orange thing that shows up on maps where you are missing a texture.

Abbey still "works" and everything else looks right, but the sky is wrong.
If I delete village, everything goes back to normal.

I asked other people playing village if they had noticed anything wrong with their abbey textures, and they said 'no.'
As it stands, I usually just delete village after every time I play it, but it's a little annoying.

Any ideas?

Also, I use the linux x86_64 executable.

#2 User is offline   Drezil Icon

  • Account: drezil
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Posted 04 January 2009 - 11:39 PM

village has a bad .shader-file in it so it brakes abbey on every system.
you wont notice it on "clean" servers because the "clean" servers enforce the right shader-file but if you run it locally (/map ut4_abbey) you see the broken sky.

noobjumps also brakes some stuff on ramelle .. and dontgetwet_a9 (development release 222 iirc) brakes your flag-drop/return sounds, dgw_a8 plays fine.

#3 User is offline   kbitz (old) Icon

  • Joined: 04-January 09
  • Posts: 2

Posted 06 January 2009 - 01:26 AM

Is there a way to fix that?
Or enforce the "right" shader files on a DIY server that also has village installed?

#4 User is offline   žalost (old) Icon

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Posted 06 January 2009 - 01:48 AM

not without modifying the pk3.

if tub were around i'd ask him if i could fix village for 4.x. it wouldn't take very long.

#5 User is offline   Delirium Icon

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Posted 06 January 2009 - 01:58 AM

Quote

if tub were around i'd ask him if i could fix village for 4.x. it wouldn't take very long.

[glow=black,2,300]      HINT HINT    :wink:    [/glow]

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