BBQ is a SID member, and he said he has located the issue. So for next release it will be fixed, because Q has seen the coinbird irl!
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sound bug
#34
Posted 15 April 2004 - 04:51 PM
Hi. The problem is that the firing sounds were too long. What happens is when you fire rapidly, the computer can not play as many sounds as is trying to come through the processor (on the soundcard more than likely).
It's the same as more frames coming in to your video card than the card can display and so it must drop some frames.
So the solution was to trim the sounds down in time length. This way, the firing sounds are played and then removed from the buffer faster, allowing for more sounds to be processed.
Obviously, the MP5K sounds had to be the shortest since it fires much faster than the other weaponry.
Hope this clears it up.
It's the same as more frames coming in to your video card than the card can display and so it must drop some frames.
So the solution was to trim the sounds down in time length. This way, the firing sounds are played and then removed from the buffer faster, allowing for more sounds to be processed.
Obviously, the MP5K sounds had to be the shortest since it fires much faster than the other weaponry.
Hope this clears it up.
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