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[SUGGESTION]
low gravity improvements
#1
Posted 18 February 2010 - 09:10 PM
Hey there!
I LOVE playing low gravity. So do many others, I think its a great way for noobs like me to enter the world of urt!
There is one simple(?) thing that would make a big difference - the gravity values.
Why is it that value 100 is the same as 180? If we would have "finer steps" we finally could lower the standard lowgrav value (100/180)
a little bit to get a much better gaming experience! Also jumpmaps with lower gravity would be cool, one could do superjumpmaps with far jumps and extreme speeds?
what do you think? Is there a simple way to implement this into the game?
greetings, julian
I LOVE playing low gravity. So do many others, I think its a great way for noobs like me to enter the world of urt!
There is one simple(?) thing that would make a big difference - the gravity values.
Why is it that value 100 is the same as 180? If we would have "finer steps" we finally could lower the standard lowgrav value (100/180)
a little bit to get a much better gaming experience! Also jumpmaps with lower gravity would be cool, one could do superjumpmaps with far jumps and extreme speeds?
what do you think? Is there a simple way to implement this into the game?
greetings, julian
#2
Posted 18 February 2010 - 09:41 PM
lmfao at lowering the cg_gravity on jupmaps.. THE POINT OF THE JUMPMAPS IS TO HAVE FUN WHILE TRYING TO JUMP THE JUMP; NOT FLY OVER IT!!!!!!!!!!!!!!!
#3
Posted 18 February 2010 - 10:02 PM
fl00d, on 18 February 2010 - 09:41 PM, said:
lmfao at lowering the cg_gravity on jupmaps.. THE POINT OF THE JUMPMAPS IS TO HAVE FUN WHILE TRYING TO JUMP THE JUMP; NOT FLY OVER IT!!!!!!!!!!!!!!!
Well thats not what i meant.
If you would lower gravity a little bit it would lead to insane speed, there is no floating (wich I hate most about lowgrav gameplay atm)
#4
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#6
Posted 19 February 2010 - 07:54 AM
fl00d, on 18 February 2010 - 10:25 PM, said:
..and ruin the conception of t3h maps....
*facepalm* honestly
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...
#7
Posted 21 February 2010 - 03:08 AM
Nades should be effected by gravity also.
#9
Posted 21 February 2010 - 05:27 PM
fl00d, on 18 February 2010 - 09:41 PM, said:
lmfao at lowering the cg_gravity on jupmaps.. THE POINT OF THE JUMPMAPS IS TO HAVE FUN WHILE TRYING TO JUMP THE JUMP; NOT FLY OVER IT!!!!!!!!!!!!!!!
That isn't the point. He didn't make a forum with the topic, "Change All Jumpers Servers so They Have Low Gravity".
#10
Posted 21 February 2010 - 05:58 PM
u're lucky it's not locked devmap-only.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
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