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[SUGGESTION] Rate Topic: -----

low gravity improvements

#1 User is offline   Julo (old) Icon

  • Joined: 06-September 09
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Posted 18 February 2010 - 09:10 PM

Hey there!

I LOVE playing low gravity. So do many others, I think its a great way for noobs like me to enter the world of urt!

There is one simple(?) thing that would make a big difference - the gravity values.
Why is it that value 100 is the same as 180? If we would have "finer steps" we finally could lower the standard lowgrav value (100/180)
a little bit to get a much better gaming experience! Also jumpmaps with lower gravity would be cool, one could do superjumpmaps with far jumps and extreme speeds?

what do you think? Is there a simple way to implement this into the game?

greetings, julian

#2 User is offline   Fl00d Icon

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Posted 18 February 2010 - 09:41 PM

lmfao at lowering the cg_gravity on jupmaps.. THE POINT OF THE JUMPMAPS IS TO HAVE FUN WHILE TRYING TO JUMP THE JUMP; NOT FLY OVER IT!!!!!!!!!!!!!!!

#3 User is offline   Julo (old) Icon

  • Joined: 06-September 09
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Posted 18 February 2010 - 10:02 PM

View Postfl00d, on 18 February 2010 - 09:41 PM, said:

lmfao at lowering the cg_gravity on jupmaps.. THE POINT OF THE JUMPMAPS IS TO HAVE FUN WHILE TRYING TO JUMP THE JUMP; NOT FLY OVER IT!!!!!!!!!!!!!!!



:) Well thats not what i meant.
If you would lower gravity a little bit it would lead to insane speed, there is no floating (wich I hate most about lowgrav gameplay atm)

#4 User is offline   Fl00d Icon

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Posted 18 February 2010 - 10:25 PM

View PostJulo, on 18 February 2010 - 10:02 PM, said:

:) Well thats not what i meant.
If you would lower gravity a little bit it would lead to insane speed, there is no floating (wich I hate most about lowgrav gameplay atm)


..and ruin the conception of t3h maps....

#5 User is offline   Julo (old) Icon

  • Joined: 06-September 09
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Posted 18 February 2010 - 11:17 PM

of the existing ones, definitely!

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#6 User is offline   Majorheretic Icon

Posted 19 February 2010 - 07:54 AM

View Postfl00d, on 18 February 2010 - 10:25 PM, said:

..and ruin the conception of t3h maps....


*facepalm* honestly
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

#7 User is offline   Mr.Goldfish (old) Icon

  • Joined: 23-January 09
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Posted 21 February 2010 - 03:08 AM

Nades should be effected by gravity also.

#8 User is offline   BludShoT Icon

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Posted 21 February 2010 - 03:17 AM

Or just lock the gravity at 800 :P

#9 User is offline   Mr.Goldfish (old) Icon

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Posted 21 February 2010 - 05:27 PM

View Postfl00d, on 18 February 2010 - 09:41 PM, said:

lmfao at lowering the cg_gravity on jupmaps.. THE POINT OF THE JUMPMAPS IS TO HAVE FUN WHILE TRYING TO JUMP THE JUMP; NOT FLY OVER IT!!!!!!!!!!!!!!!


That isn't the point. He didn't make a forum with the topic, "Change All Jumpers Servers so They Have Low Gravity".

#10 User is offline   mitsubishi Icon

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Posted 21 February 2010 - 05:58 PM

u're lucky it's not locked devmap-only.

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