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ut4_watercooled Rate Topic: -----

#1 User is offline   blanchg (old) Icon

  • Joined: 17-October 07
  • Posts: 151
  • LocationBrisbane, Australia

Posted 11 November 2008 - 12:30 AM

Unfortunately missed the deadline for the speedmapping competition but here is my first map.  It is a bit small but should be good play for 2v2 up to 4v4.  Most game modes supported.

- File name: ut4_watercooled
- Map name: Watercooled 
- Authors name: blanchg
- Brief Description: Evil twins have constructed a planet destroying laser in space.  Different agencies are after the laser for their own plans.  Who will capture the base first SWAT or Red Dragons
- Download link: http://users.on.net/...watercooled.pk3
- Two screenshots:
Posted Image
Posted Image

#2 User is offline   Nightcrawl (old) Icon

  • Joined: 03-January 08
  • Posts: 669
  • LocationSweden

Posted 12 November 2008 - 04:55 AM

Just downloaded and had a go on it, and it seems quite nice. You got the size/scales quite good of rooms and doors and it doesn't feel 'too large' or 'too small'. Each room seem to have some sort of function, so you're onto something.

I like those fences as seen in the screenshot just above the gun.
I miss something between the walkable walls and the skybox. To make the map feel more realistic, you could add some areas around your map, but then have it clipped away from access. It makes more to the athmosphere than one could think.
Looking forward to see your next work =)

#3 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 12 November 2008 - 05:34 AM

agreed nice one mate


also look forward to you next work :]

btw: which skybox is that?

#4 User is offline   blanchg (old) Icon

  • Joined: 17-October 07
  • Posts: 151
  • LocationBrisbane, Australia

Posted 12 November 2008 - 05:47 AM

@ Del it is interstellar by hipshot.

Oops forgot to post the readme here.

README
Thanks
------
Many thanks to all the help at forums.urbanterror.net
Laser provided by twenty seven.
Models used are from black rayne: http://www.blackrayne.net
Hedge texture from http://www.openfootage.net/?p=113
All other textures are from maps included in the models or urban terror 4.1
Hipshot for his skybox from http://www.zfight.com

Info
----
My first ever map so be gentle, entry in the October/November 2008 speed mapping contest.
Total time 3 days.  I ran out of time before I could add extra models environment sounds.
Game Modes: CTF, Bomb, Survivor, TDM, CAH 2v2 up to about 4v4 but supports I think 12v12.  FFA supports 8 if I remember right.

Restrictions
------------
You are welcome to use this as a base for other maps.

Thanks for the comments, Hopefully next time I will get to finish the map properly.  There were a few shortcuts mainly because of time/learning cuve but getting there.

#5 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 12 November 2008 - 06:50 AM

hi 5

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#6 User is offline   wakeup (old) Icon

  • Joined: 09-November 08
  • Posts: 75
  • Locationf'king germany

Posted 12 November 2008 - 01:39 PM

wow this zfight guy got 3 kick-ass q3a-maps  :-o

#7 User is offline   Hayame Icon

  • Account: hayame
  • Joined: 28-February 10
  • Posts: 4,378

Posted 13 November 2008 - 02:53 AM

pretty nice!, has sweet tactic jumping!

#8 User is offline   blanchg (old) Icon

  • Joined: 17-October 07
  • Posts: 151
  • LocationBrisbane, Australia

Posted 13 November 2008 - 03:01 AM

Yeah it turned out with some nice jumps, the tricky one is from blue to red across the waterfall face  (1 pre-jump on the balcony, over the top of the laser and through the far corner of the waterfall jumping with your back to the wall and then keep looking right to clear the armory building).  If you get it right you can go from flag to flag in about 5 seconds. But you are in the open.

#9 User is offline   Dragonne Icon

  •   former FS member   
    Mapper
  • Account: dragonne
  • Country:
  • Joined: 13-June 10
  • Posts: 1,070

Posted 14 November 2008 - 10:16 PM

There's a better hedge in this little map component I made a while back: http://www.clantriad...gonne_house.zip

Details and a screenshot of it here: http://forums.urbant....html#msg120871

#10 User is offline   satiable Icon

  • Account: satiable
  • Joined: 28-February 10
  • Posts: 1,537

Posted 16 November 2008 - 04:02 AM

Downloaded. :-D

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