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P90 Front Page Rate Topic: -----

#51 User is offline   Drzaeuss Icon

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Posted 01 July 2009 - 07:35 PM

So one thing I saw on the front page is that there is no mention of sounds for the P90 but I presume this is all taken care of... is it??

#52 User is offline   H0i Icon

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Posted 01 July 2009 - 08:03 PM

I guess so. It would be stupid to add a gun without sounds.

#53 User is offline   Nexu Icon

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Posted 01 July 2009 - 08:08 PM

Could always rip the sound of a P90 from a random episode of Stargate Atlantis ;)

#54 User is offline   blackrayne (old) Icon

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Posted 01 July 2009 - 08:15 PM

yes we have sounds

#55 User is offline   Hayame Icon

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Posted 01 July 2009 - 08:19 PM

Quote

Could always rip the sound of a P90 from a random episode of Stargate Atlantis ;)



Stargate Terror anyone?  :lol:

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#56 User is offline   Dark-knight Icon

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Posted 01 July 2009 - 08:21 PM

ok i think this is a good video for the devs to watch.



#57 User is offline   BludShoT Icon

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Posted 01 July 2009 - 08:26 PM

Regarding weapon balance, I don't know what you guys have figured out, nor do I know if you're interested in opinions :P , but here's what I was thinking:

Since it's a secondary, if you make it too much like the mp5 or the UMP, then you really screw those guns over, because who would use them if they can use the p90 that has more bullets.

Right now you have
mp5: high ROF, high accuracy on spam, low damage, Good for all ranges (but low damage)
UMP: low ROF, high damage, good for far range, not so good for close range because of the low ROF

So the p90 has to fill a role different than both of those. I'm thinking

- even higher ROF than mp5 (like shoots all it's 50 bullets in the time the mp5 shoots it's 30 (is it 30?). This makes it nothing like the UMP
- fast and wide degradation of accuracy, like the AK103. This would make it nothing like the mp5.
- low damage similar to the mp5.

So basically a close quarters spam gun, filling a similar type of role that the Spas used to fill when the Spas was actually worth using. Also, you could still fire it in single shots to shoot long range, or short bursts for medium range.

Now, there could be other ways to position this gun in terms of its characteristics to make it different than the UMP and Mp5, but that's what I came up with. Besides that, the other question is would having a secondary like I just described be complimentary to urban terror or not, and I'm not totally sure. But then again, it likely shouldn't be more effective than an AK or a Negev at close range, so I guess it fits.


Also, for game balance sake, you will probably have to fudge things a bit. It can't use the armor piercing bullets imo.

#58 User is offline   miot[nl] (old) Icon

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Posted 01 July 2009 - 08:45 PM

Great i love it!
Thanks Dev Team Great Job!! :-D

#59 User is offline   queen (old) Icon

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Posted 01 July 2009 - 08:57 PM

Quote

BludShoT link=topic=16736.msg228172#msg228172 date=1246476398]
Also, for game balance sake, you will probably have to fudge things a bit. It can't use the armor piercing bullets imo.



im hoping thats a no-brainer for the devs.

#60 User is offline   Dark-knight Icon

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Posted 01 July 2009 - 09:00 PM

lol i hope that when i shoot someone it shreds them to pieces.

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