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ut4_synjumps_b1 Rate Topic: -----

#11 User is offline   SinfulDesires (old) Icon

  • Joined: 13-September 08
  • Posts: 33

Posted 15 July 2009 - 03:02 PM

Glad you liked it. I have also redone the ladder on jump 4 to just a pole on the side. Thanks for the feedback as well. :)

Ok so here's a question...
I tried to make this map n00b-friendly, but also fun for the pros. Is there anything else I can do to make it more fun for the pros?

#12 User is offline   Flinn (old) Icon

  • Joined: 30-October 08
  • Posts: 392
  • LocationArkansas

Posted 15 July 2009 - 04:56 PM

add 2 sections
1 for pro
1 for noob
like mirror the maps
except on the pro side make the jumps longer and harder
and on the noob side make the jumps shorter and easier

#13 User is offline   Rambetter Icon

  •   community dev   
  • Account: rambetter
  • Joined: 28-February 10
  • Posts: 1,140

Posted 16 July 2009 - 06:19 PM

I won't be putting your map on my server.  Reason:

scripts/icyjumps5.shader
scripts/icyworld.shader

You shouldn't have these, modified or not from their original, in your map.  Also when you do rename the shader file, make sure the paths of the shaders are unique to your map.

Please fix your map ASAP, as if people put this map on their server together with Icy Jumps 5a and/or Icy World, it will probably cause missing texture issues on my maps, your map, or both.

#14 User is offline   FaNtM (old) Icon

  • Joined: 19-March 09
  • Posts: 62
  • Locationask your mom

Posted 17 July 2009 - 04:26 PM

rofl, i've heard sooooo many people talk about shaders messing with other peoples' maps on teamspeak. didnt joob tell you how to write shaders sin? i could swear he did...

#15 User is offline   SinfulDesires (old) Icon

  • Joined: 13-September 08
  • Posts: 33

Posted 17 July 2009 - 07:41 PM

Ah yes, I have heard of these problems, but being a noob to GTK, haven't really known how to fix them. Now that I have been in contact with joob, and with the advice from Ramb, I am in the midst of fixing these problems. I will take care of them and have them fixed for the new release. Thank you for helping me with my noobiness! :D

#16 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 18 July 2009 - 01:46 AM

ITs only if the shaders are different.

#17 User is offline   Syn Icon

  • Account: syn
  • Main tag: N00b|
  • Joined: 28-February 10
  • Posts: 50

Posted 18 July 2009 - 01:48 AM

Quote

P.S. to N00b|Syn,

Then name is not meant to take your name or anything. My name in-game is |KSA|Synister, and the name of the map is Synister Jumps. I just abbreviated it with synjumps. I hope it's ok... if not, let me know and I'll change it.


X)

well i personally don't care, but i think it might create some confusion and associates with me..
I would have a name for your map if you consider changing: "ut4_timedjumps" this map is completely about timing if you ask me, nice work! A lot of lemmings on the top of the ladders, you should cushion the top of the ladders, which makes it less lemming :-).

Cheers,
Syn

#18 User is offline   Flinn (old) Icon

  • Joined: 30-October 08
  • Posts: 392
  • LocationArkansas

Posted 18 July 2009 - 03:49 AM

joober made ut4_flinnjumps
everyone still thinks i made it

#19 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
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  • Joined: 28-February 10
  • Posts: 5,416

Posted 18 July 2009 - 04:54 AM

Quote

joober made ut4_flinnjumps
everyone still thinks i made it



Joob made that?









jokes >.<

#20 User is offline   SinfulDesires (old) Icon

  • Joined: 13-September 08
  • Posts: 33

Posted 28 July 2009 - 10:36 PM

Aight. I royally SCREWED up my map. It just messed up and started giving me 5,000,000 errors. Even the previous versions that worked before started giving me the errors... so i'm scrapping this map. I wasn't liking the way it turned out anyway. I'm going to make a new map that is going to be much cleaner and all around better. Thank you all for testing it out and helping me. Happy jumping! (or fragging... whatever you prefer.)

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