I configure radiant & compilers, but when i try load my map i see MAX_PATCH_PLANES (in menu). Anyone know wtf is that and how fix it?
Help me i dont wanna lost hours of editing
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MAX_PATCH_PLANES error
#3
Posted 19 July 2009 - 01:34 AM
ERROR: MAX_PATCH_PLANES
The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points.
learn to make detail and structural here http://www.nibsworld...hes_part1.shtml
The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points.
learn to make detail and structural here http://www.nibsworld...hes_part1.shtml
#4
Posted 19 July 2009 - 04:09 AM
You could have basically used the map is a space ship analogy when describing structural and detail.
Anything that seals you away from space is structural, and anything that represents the furniture or is placed inside the ship is detail.
Which i think works for most maps.
But it goes a lot deeper than that,and afaik includes what the engine renders too.
But selecting anything inside your map and making it detail usually works, unless its a main outside wall.
Anything that seals you away from space is structural, and anything that represents the furniture or is placed inside the ship is detail.
Which i think works for most maps.
But it goes a lot deeper than that,and afaik includes what the engine renders too.
But selecting anything inside your map and making it detail usually works, unless its a main outside wall.
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