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[Suggestion] Sr-8 Cocking Time Rate Topic: -----

#31 User is offline   20eazykills Icon

Posted 01 February 2010 - 06:02 AM

I hope you guys are kidding, cuz if when 4.2 comes out and my LR300 is shooting chainsaws, somebody is gonna have hell to pay.

#32 User is offline   Phoenix77 (old) Icon

  • Joined: 10-March 09
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Posted 01 February 2010 - 06:22 AM

You area all wrong the negev NEEDS to fire poison darts. Its only fair. Although it will attract more n00bs..... ???

#33 User is offline   Majorheretic Icon

Posted 01 February 2010 - 07:19 AM

More like a poison tipped chainsaw firing, smoke grenade with scope launching, white hot bayonetted, Negev that has a smaller SR8 on the top??
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

#34 User is offline   Phoenix77 (old) Icon

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Posted 01 February 2010 - 08:25 AM

View Post[Medics]Major_Dan, on 01 February 2010 - 07:19 AM, said:

Negev that has a smaller SR8 on the top??




WE SO NEED AN UNDER MOUNTED SR8!

*expends all AK rounds ,switchs to under-mount SR8 and continues on with his ownage.

#35 User is offline   Fl00d Icon

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Posted 01 February 2010 - 01:29 PM

View PostSkaDude, on 06 September 2009 - 08:21 AM, said:

I had the idea of making the sr-8 cocking time somewhere between 10-25% faster when you make a headshot. Discuss.


this is urban terror

not unreal tournament

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#36 User is offline   Durandal Icon

  • Account: durandal
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Posted 01 February 2010 - 01:33 PM

View Postfl00d, on 01 February 2010 - 01:29 PM, said:

this is urban terror

not unreal tournament


yo dawg... we heard you like UT so we put UT in your UrT so you can UrT while you UT...

This post has been edited by Durandal DSG: 01 February 2010 - 01:34 PM

"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

#37 User is offline   aBT (old) Icon

  • Joined: 02-April 08
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Posted 05 February 2010 - 04:52 AM

View Postdon, on 07 September 2009 - 08:17 PM, said:

SR8 is very balanced right now. If the netcode worked a bit better with the unzoom, I think SR8 would be balanced perfectly.


I agree It works on me but seems that alot of other ppl can still hit me when I hit them...to be honest it´s prob 70%+ times other ppl can hit me or maybe there´s a cheat out there somewhere ?

#38 User is offline   mitsubishi Icon

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Posted 05 February 2010 - 12:03 PM

that's often the normal behavior if you are higher ping; theoretically even 0.000001microseconds more delay can make you lose from the 'theoretically equally skilled opponent'.

for that reason, FPS games are very depended on ping, in a 'theoretical equal skill' standing, the higher pinged always lose (given enough time to flatten probabilities); also, we have no 'rounds' like chess or RPGs to flatten the ground a lot.

This post has been edited by mitsubishi: 05 February 2010 - 12:06 PM


#39 User is offline   aBT (old) Icon

  • Joined: 02-April 08
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Posted 05 February 2010 - 12:43 PM

View Postmitsubishi, on 05 February 2010 - 12:03 PM, said:

that's often the normal behavior if you are higher ping; theoretically even 0.000001microseconds more delay can make you lose from the 'theoretically equally skilled opponent'.

for that reason, FPS games are very depended on ping, in a 'theoretical equal skill' standing, the higher pinged always lose (given enough time to flatten probabilities); also, we have no 'rounds' like chess or RPGs to flatten the ground a lot.


Thx for the quick answer , this might be true becose my avg ping is between 70 - 98 ping.
I do hope this penalty is removed(btw think I read somewhere that it will be reduced so only if hit in the arm? in 4.2).
I can not change my ping becose I use ip-tv wich become unstable if I lower the ping (I called my isp and tried)

Anyways here is the "Bugg" in action here:


and here:


Happened twice in same pcw.

This post has been edited by aBT: 09 February 2010 - 11:41 PM


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