EDIT: v4 get it here
weee.. i finally got around to cleaning this map up a bit, and fixing vis issues. I also removed shortcuts and made some jumps a tad harder than previous. Also got rid of the fur textures as they were lame.. lol
anyways, heres a couple screenshots i took real quick, sorry im trying to get this out before i goto sleep.
Download
try it out and let me know what ya think.
-mission(Dejgaming)
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wootjumps v4
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#9
Posted 22 May 2009 - 10:45 PM
Quote
Nice job Mission. I played the map on my local server. Now, whenever I try to play the map i get this error: CL_ParseGameState: Bad command byte" I have no idea why. I did not change anything as far as I know. How do I fix it?
~Leito
~Leito
This happens sometimes. If I recall correctly, this might be a fix:
- Temporarily move all other .pk3 files (third party maps, that is) out of your q3ut4 folder, into another unrealted location.
If this does not fix the problem, move all maps back to original q3ut4 location.
#10
Posted 24 May 2009 - 07:24 PM
Quote
This happens sometimes. If I recall correctly, this might be a fix:
- Temporarily move all other .pk3 files (third party maps, that is) out of your q3ut4 folder, into another unrealted location.
If this does not fix the problem, move all maps back to original q3ut4 location.
- Temporarily move all other .pk3 files (third party maps, that is) out of your q3ut4 folder, into another unrealted location.
If this does not fix the problem, move all maps back to original q3ut4 location.
It is caused by to many 3rd party maps. Leito mentioned to me he had about 190 maps in his q3ut4 dir, which is to many. I also had a stack of maps and after reducing it to about 20 maps i play often, this error went away.
I used to get this on quake 3 client, as i run urt as a mod still for other reasons. If you build a really large map it seems to happen a lot. Also some of the coding in iourt is slack, so you can do what Daedalus did with skyjumps and make a shader and not put a filetype ending on the image names and it accepts it, where as with quake3 that gives you no textures in the map and some errors in the console. I think stuff like this doesnt help matters either, but thats something for the ioq3 dev team to look at.
Other possibilities.
http://tremulous.net...hp?topic=7182.0
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