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Weather in Q3UT Rate Topic: -----

#11 User is offline   Wily Duck Icon

  •   mapper   
  • Account: wilyduck
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  • Joined: 28-February 10
  • Posts: 634

Posted 03 October 2004 - 03:03 PM

The problem that needs to be addressed is volumetric effects. That's the hardest part especially when q3 doesn't support any volumetric effects except fog. Otherwise it's a matter of how effectively and effeciently you can blend layers of textures without killing the fps.

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