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SVN repository for ioUrbanTerror exploit fixes Rate Topic: ****- 6 Votes

#21 User is offline   Zamy Icon

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Posted 21 July 2010 - 10:47 AM

Man, great idea this repository.... Tnx :)

#22 User is offline   Rambetter Icon

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Posted 23 August 2010 - 09:01 PM

New patch:

==============
nokevlar.patch
==============

Mostly for jump servers, introduces a new server cvar sv_noKevlar.  By default
it is set to 0, which makes the server behave exactly the same as without this
patch.  When sv_noKevlar is set to a positive value such as 1, kevlar will be
removed from all players entering the game.

This post has been edited by Rambetter: 30 September 2010 - 11:43 PM


#23 User is offline   Rylius Icon

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Posted 24 August 2010 - 09:58 AM

Neat thingy, will come in handy for some people I guess.
Congratulations to rev 333 :p


#25 User is offline   Rambetter Icon

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Posted 26 September 2010 - 11:38 PM

Added new patch:

===================
challengeping.patch
===================

Fixes calculation of challenge ping.  If a server is full and a client keeps
trying to reconnect, he won't get the "Server is for low pings only" message.

This post has been edited by Rambetter: 30 September 2010 - 11:42 PM


#26 User is offline   Rambetter Icon

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Posted 30 September 2010 - 11:40 PM

I have added 3 new patches:

===============
incognito.patch
===============

Introduces a new rcon command.  Use it like so:

  rcon incognito

This will place your client into stealth mode.  Everybody in the server will
temporarily think that you disconnected, but in reality you will be in
spectators.

Introduces another new rcon command.  Use it like so:

  rcon sendclientcommand <client> <command>...

<client> can be a player name or a client number, or "all" or "allbots".
Example:

  rcon sendclientcommand Rambetter cp "Hi, this is some big text"


==================
namesanitize.patch
==================

Modifies the player names in the ioquake3 server code to resemble the
sanitized names in the QVM server code.  The player userinfo strings are
affected.  For example, white space is stripped and colors are removed.
The empty name gets converted to "UnnamedPlayer".


====================
specchatglobal.patch
====================

Introduces sv_specChatGlobal.  When this is set to a positive value, all spec
chat will be broadcast to all players, not just spectators.  By default this
cvar is 0, which leaves the behavior of spec chat unchanged.

This post has been edited by Rambetter: 30 September 2010 - 11:40 PM


#27 User is offline   Rambetter Icon

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Posted 02 October 2010 - 08:28 AM

I created a tutorial webpage explaining how to use this SVN repository to compile a patched server binary. I updated the initial post to this thread. The tutorial is here: http://daffy.nerius.com/urtserver/

#28 User is offline   Mission85 Icon

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Posted 02 October 2010 - 08:28 AM

nice

#29 User is offline   XiniX Icon

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Posted 02 October 2010 - 09:05 AM

i couldn't imagine where UrT were today without Ramb and his team.

#30 User is offline   Rambetter Icon

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Posted 02 October 2010 - 07:05 PM

View PostXiniX, on 02 October 2010 - 09:05 AM, said:

i couldn't imagine where UrT were today without Ramb and his team.


What team!?!?! :-P

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