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UrT Tweaks for low end systems Rate Topic: -----

#1 User is offline   fragomatic Icon

  • Account: fragomatic
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Posted 07 November 2004 - 10:42 PM

Well where to start? ill post what i remember.

-Ram is very important here so keep it in mind when you make your changes.
-OpenGL uses 50-60 meg of ram on top of what quake uses (this amount is a guess)
-Get the quake3.app thats optimized for the G4 from id's ftp site (there is supposed to be a sound bug in it, but it has better frames).
-Change zone/hunk/soundmegs in increments of 8.

Console Cvars: (Everyone should do these regardless of machine speed)

/com_soundmegs 24
/com_hunkmegs 104
/com_zonemegs 24 (wont go any higher)
/s_mixahead 0.2 (i think)
/s_chunksize 4096

In game settings: (these are bare bones settings for speed)

dont draw the gun
turn particles off
turn low quality sky to off
compress textures
texturebits and color bits to 16
texture filter to trilinear
screen res to 640x480

I know theres tons more that can be done but i cant remember half of it

HORNET WROTE: also what helps is to either make both configs match ( in the Users/ **YOUR USER NAME***/ Library/Application Support/ Quake3/ Baseq3) and the (Users/ **YOUR USER NAME***/ Library/Application Support/ Quake3/q3ut3 folders) or to add +set fs_game q3ut3

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