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Optimized .exe; builds of ioq3 engine
With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
#1341
Posted 02 January 2011 - 10:47 PM
I played like 4 hours with both clients, yours and the original, and I guarantee you there is a difference, especially on delayed hits. Very good players I know (one in team France btw) experience the same issue. It's something that wasn't present in older releases.
#1342
Posted 02 January 2011 - 11:21 PM
Make sure the features you don't want are disabled with their vars.
If you're trying a pre-SDL client, the differences are huge and systemic.
If you're trying a pre-SDL client, the differences are huge and systemic.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#1345
Posted 04 January 2011 - 01:17 AM
I'm also noticing a weird issue lately:
There seems to be some kind of jerkiness/stuttering issue with movement in the game. I checked and it isn't present in the normal .exe.
When running/jumping forward etc. the motion isn't smooth... there seems to be some kind of warping/stuttering going on... as if my hard drive is thrashing or something (my framerate is stable at 120 though).
This issue is present when testing on a map without other players.
Any ideas?
There seems to be some kind of jerkiness/stuttering issue with movement in the game. I checked and it isn't present in the normal .exe.
When running/jumping forward etc. the motion isn't smooth... there seems to be some kind of warping/stuttering going on... as if my hard drive is thrashing or something (my framerate is stable at 120 though).
This issue is present when testing on a map without other players.
Any ideas?
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#1346
Posted 04 January 2011 - 08:54 AM
5k37chy, on 04 January 2011 - 01:17 AM, said:
I'm also noticing a weird issue lately:
There seems to be some kind of jerkiness/stuttering issue with movement in the game. I checked and it isn't present in the normal .exe.
When running/jumping forward etc. the motion isn't smooth... there seems to be some kind of warping/stuttering going on... as if my hard drive is thrashing or something (my framerate is stable at 120 though).
This issue is present when testing on a map without other players.
Any ideas?
There seems to be some kind of jerkiness/stuttering issue with movement in the game. I checked and it isn't present in the normal .exe.
When running/jumping forward etc. the motion isn't smooth... there seems to be some kind of warping/stuttering going on... as if my hard drive is thrashing or something (my framerate is stable at 120 though).
This issue is present when testing on a map without other players.
Any ideas?
I see the exact same stuttering when testing a map without players with the UrtHD alpha. Maybe it is the same issue of the SDL clients?
dmaHD developer | engine developer | crazy person
#1347
Posted 04 January 2011 - 09:43 AM
That probably means it's bumpy (HD is largely bumpy enhanced).
Try the 'vanilla renderer downloads' below the main ones.
Also, anyone that experiences severe differences, attempt to see if it fixes with sysMicrogranularity 0. Some hardware clocks are buggy with it.
Try the 'vanilla renderer downloads' below the main ones.
Also, anyone that experiences severe differences, attempt to see if it fixes with sysMicrogranularity 0. Some hardware clocks are buggy with it.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#1348
Posted 04 January 2011 - 11:45 PM
Tried the alpha: issue seems present but less noticeable.
Tried vanilla: framerate hit isn't worth it.
oh well, it's minor.
And mitsu, is there a way to totally disable everything translation related? I have /translateAuto 0, but it still says 'translation initialized' in console on start-up. I want to make sure no resources are being used for that feature.
Tried vanilla: framerate hit isn't worth it.
oh well, it's minor.
And mitsu, is there a way to totally disable everything translation related? I have /translateAuto 0, but it still says 'translation initialized' in console on start-up. I want to make sure no resources are being used for that feature.
#1349
Posted 05 January 2011 - 03:14 AM
cl_translation 0 if I recall correctly, there's a list of vars in the description text.
This post has been edited by mitsubishi: 05 January 2011 - 03:34 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#1350
Posted 20 January 2011 - 10:03 AM
I have yet to install 4.1.1 but i will miss your build.
I wish u can update your build too.
All the best
I wish u can update your build too.
All the best
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"Treat Others The Way You Want To Be Treated"
"One of the greatest victories you can gain over someone is to beat him at politeness"
[IMG]http://i1114.photobu...r1988/val-1.jpg[/IMG]
[img]http://cache.www.gam...E1B5_2E3226.png[/img]
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