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Optimized .exe; builds of ioq3 engine Rate Topic: ***** 17 Votes

With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..

#1371 User is offline   gambit Icon

  • Account: gambit
  • Joined: 02-May 10
  • Posts: 1

Posted 22 February 2011 - 02:49 AM

I tried this build and lost some mouse functionality. Originally i used keystrokes for mouse4/5 on my G5 mouse.

However with this new build when i push mouse4 is changes my DPI levels :s. weird shit.

I was under the impression that mous4/5 issue wouldve been fixed, but i guess not :s. I still require keystrokes. however, im still left with this weird issue.

#1372 User is offline   mitsubishi Icon

  • Account: mitsubishi
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  • Posts: 13,481

Posted 22 February 2011 - 11:57 AM

search mouse in description of features.

#1373 User is offline   emanuele Icon

  • Account: emanuele
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  • Posts: 5

Posted 23 February 2011 - 06:58 AM

Hi to all, how are you?

I don't know if you remember me, I am Emanuele Bruno (Italian Leader Warrior Team Clan) and I'm trying to enable voip in my server (178.32.142.142:27970) with mitsubishi ioq3 optimized client but perhaps something is wrong. I have started the server (I'm using the svn://svn.clanwtf.net/repos/ioquake3-UrT-server-4.1 repository) with the following setting:

ioq3ded.i386 +set fs_game q3ut4 +set sv_voip 1 +set dedicated 2 +set net_port 27970 +set com_hunkmegs 128 +exec server.cfg

and I have started ioq3 client with the following setting:

ioq3-urt.exe +set s_useOpenAL 1 +set voip 1

I have even modified the autoexec.cfg for binding "z" key for speak and with "s_alCapture" set to "1"; when I start the ioq3-urt.exe from the console I see "VOIP Enabled" but I can't send any audio to the server and any other client can't listen my voice... The network client is set to 25 KB ...

Can you help me?
Sincerely,
Emanuele Bruno.

#1374 User is offline   Brainie Icon

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Posted 31 March 2011 - 10:11 PM

I heard that there is a cvar variable that changes the sensitivity of the player when he zooms with a snipe, wich is that one? I heard that it is possible only with this build...
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#1375 User is offline   ObScUrE Icon

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Posted 01 April 2011 - 05:16 AM

Quote

/zoomsensitivity; avoid scripts by using a direct multiplier on your normal sensitivity only when zoomed. e.g. /zoomsensitivity 1.5 means sensitivity x 1.5

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

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#1376 User is offline   chad Icon

  • Account: chad
  • Joined: 30-July 10
  • Posts: 13

Posted 05 May 2011 - 05:27 PM

I get this when trying to set /r_dof 1. What does it mean? And how can I now open up urt again? (even in safe video mode it will not open up).


UI menu load time = 133 milli seconds
UI menu load time = 96 milli seconds
16 bots parsed
13 crosshairs parsed
UI menu load time = 8 milli seconds
13 crosshairs parsed
]\r_dof 1
]/vid_restart
********************
ERROR: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors.  No code generated


********************
----- Client Shutdown (recursive error after: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors.  No code generated

) -----
-----------------------



#1377 User is offline   MasterBait Icon

  • Account: masterbait
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Posted 17 May 2011 - 12:14 PM

View Postchad, on 05 May 2011 - 05:27 PM, said:

I get this when trying to set /r_dof 1. What does it mean? And how can I now open up urt again? (even in safe video mode it will not open up).


UI menu load time = 133 milli seconds
UI menu load time = 96 milli seconds
16 bots parsed
13 crosshairs parsed
UI menu load time = 8 milli seconds
13 crosshairs parsed
]\r_dof 1
]/vid_restart
********************
ERROR: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors.  No code generated


********************
----- Client Shutdown (recursive error after: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors.  No code generated

) -----
-----------------------



I had the same problem, add /r_dof 0 into your autoexec.cfg and you should be able to start urt again.

#1378 User is offline   raib Icon

  • Account: raib
  • Joined: 15-April 11
  • Posts: 1

Posted 06 June 2011 - 10:29 PM

Such a lovely client :3
My fps could drop to around 60 sometimes before I tried this out. Haven't gone below 125 since. Here's hoping UrT HD will run as smoothly.

There's this one issue I'm having though. If I alt tab out and back into the game the mouse won't work anymore until I restart it. Using raw input.

This post has been edited by raib: 06 June 2011 - 10:33 PM


#1379 User is offline   theRipper Icon

  • Account: theripper
  • Main tag: CMM|
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  • Posts: 924

Posted 13 July 2011 - 04:08 PM

i cant find any demos or screenshots ive taken when i run this build :( how do i fix? windows 7 btw. and game is installe din a custom directory. not default
A.K.A. [idgaf.]Face(Clan Leader)


#1380 User is offline   Pretender1988 Icon

Posted 13 July 2011 - 05:01 PM

In windows 7 like this

C:\Users\Username\AppData\Roaming\Quake3\q3ut4

Appdata is hidden file.
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