Optimized .exe; builds of ioq3 engine
With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
#62
Posted 24 November 2009 - 02:23 PM
Yas, on 24 November 2009 - 01:07 PM, said:
anyway, gj
oh, well, you know what, I could make a build for older processors; I'll make one soon and have its link close to the main .zip link and I'll make a reply here to let you know about it.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#63
Posted 24 November 2009 - 02:30 PM
Yas, on 24 November 2009 - 01:07 PM, said:
anyway, gj
ok check the "for older processors" underneath the main .zip link, it's for processors before p4/amd64 than don't support sse2(or sse).
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#64
Posted 24 November 2009 - 02:52 PM
Well Cooked Nade Burgers, on 24 November 2009 - 07:26 AM, said:
done! yeyy.
cl_drawclock12 can make it be a 12h clock and cl_drawclockalarm24 can set its alarm time in the format of HH:MM (in 24h format). It alarms by playing the main urt audio theme. The alarm command (what happens when alarm time comes) can change with cl_drawclockalarmcmd.
I suppose cl_drawclockalarmcmd can be set to "quit" (instead of 'play theme song') for those that really can't stop playing.
edit: oh btw, I'm not completely sure of the quality of the string functions in this thing (clock) so let me know if you notice any weird behavior because of it; I know it flickers rarely but I suspect that may be a side effect of optimizing compilers.
I've tried to make it only accept the format "HH:MM" (with the colon (":") required) in a strict fashion and it seems to behave so far.
ah btw, this is not in operation when clock isn't shown to save the (granted minuscule) cpu cycles for those not needing it.
This post has been edited by mitsubishi: 24 November 2009 - 05:31 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#65
Posted 24 November 2009 - 11:01 PM
Hacker?, GTFO! we don't care who you are if you hack.
sadly no servers at the moment
#67
Posted 25 November 2009 - 01:26 AM
so we can share it now with the other ioQuake3 builds.
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#68
Posted 25 November 2009 - 01:29 AM
H3NRY, on 24 November 2009 - 11:01 PM, said:
ah ye, I will try it next update.
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o comon!
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#69
Posted 26 November 2009 - 12:11 AM
it looks nice down there on the left but it stays on the top by default per adhering to iourt.
recording is now also shorter as in iourt, showing only 1st 10 chars of filename (and of course 'REC' is red obviously:P)
movement of clock is with cl_drawclockposx/y as in other new vars.
This post has been edited by mitsubishi: 26 November 2009 - 12:31 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide