[Suggestion] Hitting Sounds - A Comprehensive List Of Additions
#1
Posted 28 November 2009 - 04:09 PM
1) A different sound when someone dies (e.g. ding ding ding - dong (dead) )
2) A different sound on headshot (secondary)
3) perhaps different sounds for different parts it hits (secondary)
but 1) is the main.
ammendment:
4) Hitting and killing sounds on nades.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#3
Posted 28 November 2009 - 07:18 PM
Dynamix, on 28 November 2009 - 06:31 PM, said:
You do know that you can turn them off right?
#4
Posted 28 November 2009 - 07:30 PM
mitsubishi, on 28 November 2009 - 04:09 PM, said:
1) A different sound when someone dies (e.g. ding ding ding - dong (dead) )
2) A different sound on headshot (secondary)
3) perhaps different sounds for different parts it hits (secondary)
but 1) is the main.
I totaly agree with 2) and 3) (3 makes 2 obsolete)
i wouldn't mind 1 either.
I did suggest it a while ago for 4.2 but there weren't a lot supporters.
#5
Posted 28 November 2009 - 08:23 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#6
Posted 29 November 2009 - 02:05 AM
Past teams:
Partners in Terror | The Dark | Team Terror | Noobs Gone Wild | Xor | Blight Gaming | Area 51 Gaming | Team Lzuruha | Besserman6 | Console | No Care Bears | Zing | Pro5 | American Idols | Team Canada | No Defiance | Unlimited Gaming
<3 to the people who built and sustained the North American competitive community over the years. xil, r, vex, icu, bos, .e, '`|v|~, iF, -x-, ill, un, xor, glad & all the rest. thanks for the games
#7
Posted 29 November 2009 - 02:42 AM
and because of unlagged it's easy to have no visual contact at all (+ distance).
This post has been edited by mitsubishi: 29 November 2009 - 02:43 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#8
Posted 29 November 2009 - 03:01 AM
Past teams:
Partners in Terror | The Dark | Team Terror | Noobs Gone Wild | Xor | Blight Gaming | Area 51 Gaming | Team Lzuruha | Besserman6 | Console | No Care Bears | Zing | Pro5 | American Idols | Team Canada | No Defiance | Unlimited Gaming
<3 to the people who built and sustained the North American competitive community over the years. xil, r, vex, icu, bos, .e, '`|v|~, iF, -x-, ill, un, xor, glad & all the rest. thanks for the games
#9
Posted 29 November 2009 - 03:18 AM
and it might be nice knowing if your nade spam hit anything. e.g. spamming the incoming rush in turnpike and then leaving.
even if they don't die, that'd be nice.
This post has been edited by mitsubishi: 29 November 2009 - 03:36 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#10
Posted 29 November 2009 - 05:40 AM
there has been numer0us times when i'm facing multiple targets, put a 5 sh0t burst int0 the first guy hear 4 hit s0unds switch my f0cus t0 the next guy... 0nly t0 get pwnt by the dude with 7 percent health that I th0ught was dead. I must als0 menti0n this 0nly ever happens t0 me 0n maps where the enemy is blue and the map is blue, 0r 0range 0n 0range. s0 maybe just brighter skins
A death hit s0und seems like it w0uld add a little bit m0re efficiency th0ugh.
*100k AT Th3 l33t 0's