Advertisement
[Suggestion]2 things: killcam, killstreaks
#1
Posted 26 January 2010 - 09:17 PM
ok like lets say im sniping at some guys down in the parking deck on uptown, i kill one, i kill 2, i kill a 3rd one, i have a 3 kill killstreak so i get like a missle launcher or something o-O like call of duty exept without the harriors and all tht, and also lets say i got shot and i die, the other 1 is also self explanatory any oppinions?
#2
Posted 26 January 2010 - 09:21 PM
I think "Urban Terror is not COD4" is the most likey response you'll get to those ideas
#3
Posted 26 January 2010 - 09:22 PM
my 8-ball say your gona get alot of commnets like:
"omg nO!#"¤ this is not cod or wow, this is urban terror ffs noob!u dont understand the gameplay!"
"omg nO!#"¤ this is not cod or wow, this is urban terror ffs noob!u dont understand the gameplay!"
[IMG]http://i154.photobuc...ilp/delet-2.jpg[/IMG]
#5
Posted 26 January 2010 - 09:33 PM
killcam if i understand what you mean would be hard to implement.
This post has been edited by mitsubishi: 26 January 2010 - 10:27 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
Advertisement
#7
Posted 26 January 2010 - 10:04 PM
Lots of funny comments will be posted here about how stupid that post was. Me I would like to quote Major_Dan
"URBAN TERROR IS NOT COD4/6
"URBAN TERROR IS NOT COD4/6
#8
Posted 26 January 2010 - 10:23 PM
I think it's the wrong way around. I think you should get punished for killstreaks. 1 kill, 2 kills, 3 kills > slap, 4 kills you lose your kevlar, 5 kills you lose your primary, 6 kills you lose 50% health, 7 kills you get teleported right next to the enemy with your back turned.
#10
Posted 26 January 2010 - 10:25 PM
i'd use killcam.
This post has been edited by mitsubishi: 26 January 2010 - 10:27 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement