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ut4_overdose [WIP] Rate Topic: ***** 1 Votes

#11 User is offline   Mr.Siim Icon

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Posted 13 February 2010 - 09:46 PM

Looks cool....But all the jump maps end for me when the doublegrab comes in :D

#12 User is offline   satiable Icon

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Posted 14 February 2010 - 07:57 PM

This is exactly what happens when you take a long time to create a map, rather than rush it and then it's basic garbage. This is awesome Del. You're definitely one of those rare gifted mappers. I would love to try this map out.

Very very nice. I can't wait! Might even be jump map of the year? :-)

#13 User is offline   Delirium Icon

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Posted 16 February 2010 - 08:38 AM

cheers for the comments guys

#14 User is offline   mitsubishi Icon

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Posted 16 February 2010 - 08:43 AM

hm. the jump map style gametype can get some art after all.


this should be in the official release 4.2.

#15 User is offline   ObScUrE Icon

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Posted 16 February 2010 - 10:06 AM

View PostDelirium, on 13 February 2010 - 12:54 PM, said:

The map is not only designed with detail but with much thought, but also with good construction in regards to blocking and progressive difficulty and not being able to lemming OR die anywhere. so the lava you see is just nodraw, it will never kill you.

yeah that's great I hate to die in jumpmaps or be near death at the end and have to restart or some player beams in me like in matrix. :blush:

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#16 User is offline   xSm3agol Icon

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Posted 21 February 2010 - 11:56 AM

View PostDelirium, on 13 February 2010 - 12:54 PM, said:

The map is not only designed with detail but with much thought, but also with good construction in regards to blocking and progressive difficulty and not being able to lemming OR die anywhere. so the lava you see is just nodraw, it will never kill you.


Delirium remember that even if you put cousion or nodamage texture you can die if its too thin ^^ :) lags kill you xD

#17 User is offline   wraith Icon

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Posted 02 March 2010 - 09:33 PM

awesome man!!...lol SubJunk told me about this map, and i just remembered to look for a thread about it.. looks real good.. can't wait to see a release.. is it gonna be a really hard map to beat?

#18 User is offline   Valentine Icon

Posted 02 March 2010 - 10:18 PM

God That's hot :biggrin:
Keeping the laughter in slaughter, one headshot at a time®

WAP - Nov 8/JM: [Paladin]3dg3[WD3]
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#19 User is offline   Genesis Icon

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Posted 02 March 2010 - 11:05 PM

View PostQA Delirium, on 13 February 2010 - 12:54 PM, said:

The map is not only designed with detail but with much thought, but also with good construction in regards to blocking and progressive difficulty and not being able to lemming OR die anywhere. so the lava you see is just nodraw, it will never kill you.


so that fire we see in the first screenshot isn't accessible?
17:32 slackin • i fire blanks

View PostBladeKiller, on 05 December 2011 - 10:46 PM, said:

There is no funstuff in HD.

#20 User is offline   Delirium Icon

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Posted 03 March 2010 - 12:32 AM

View PostGenesis, on 02 March 2010 - 11:05 PM, said:

so that fire we see in the first screenshot isn't accessible?


it is, just for now it doesnt kill you ;)

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