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I need help with blender
#1
Posted 30 December 2010 - 06:06 PM
Hi
I'm making some models with google sketchup and export them as .dae(1.4) and then import them to blender.
This works just fine and i can easy export them to ase and add them too my map.
But i get a problem when i use more then 1 texture in the model. I know your supost to just have one texture but anyway.
I'm making a spotlight were the front pannen will be glass, the inside will be reflective and the lighbulb iniside will emitt light and rotate after your point of viwe.
The problem is that i only get one material in my material list and that the rest of the textures/materials ends up as *SUBMATERIALS*
So my question is:
Is there any blender(or 3ds max) user out ther who know how i can edit the materials so they will be materials and not submaterials?
When i open the texture pannel in blender i get this:
The materials marked with red are the materials that shows im the material list.
The other materials is order under the first material as "submaterial".
Bought the materials showing is marked with a "0" in front. I guess this has some thing to do with my problem?
I have tryed to rename the submaterials to materials in blender but that dident work.
This is what my model looks like atm:
I've caoulked the inside lol :P
Any help, tips, tricks, ideas, anything! will be appreciated!
Thanks
I'm making some models with google sketchup and export them as .dae(1.4) and then import them to blender.
This works just fine and i can easy export them to ase and add them too my map.
But i get a problem when i use more then 1 texture in the model. I know your supost to just have one texture but anyway.
I'm making a spotlight were the front pannen will be glass, the inside will be reflective and the lighbulb iniside will emitt light and rotate after your point of viwe.
The problem is that i only get one material in my material list and that the rest of the textures/materials ends up as *SUBMATERIALS*
So my question is:
Is there any blender(or 3ds max) user out ther who know how i can edit the materials so they will be materials and not submaterials?
When i open the texture pannel in blender i get this:
The materials marked with red are the materials that shows im the material list.
The other materials is order under the first material as "submaterial".
Bought the materials showing is marked with a "0" in front. I guess this has some thing to do with my problem?
I have tryed to rename the submaterials to materials in blender but that dident work.
This is what my model looks like atm:
I've caoulked the inside lol :P
Any help, tips, tricks, ideas, anything! will be appreciated!
Thanks
#2
Posted 30 December 2010 - 06:29 PM
Hm
i think i figured this out myselfe.
I think bought sides of the face have to be covered with the same material.
i think i figured this out myselfe.
I think bought sides of the face have to be covered with the same material.
#3
Posted 30 December 2010 - 09:14 PM
I guess i made it :D
#5
Posted 30 December 2010 - 10:00 PM
Mh
I tought i could fix this in blender.
But i had to fix it in sketchup really.
I only use blender to export the model to ase so i can make the textures work.
But i will remember it when i get a blender problem! Ty
I tought i could fix this in blender.
But i had to fix it in sketchup really.
I only use blender to export the model to ase so i can make the textures work.
But i will remember it when i get a blender problem! Ty
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#6
Posted 31 December 2010 - 01:57 AM
#7
Posted 31 December 2010 - 12:54 PM
Dougy, on 31 December 2010 - 01:57 AM, said:
Just wondering is this model only for personal use or would you give it out with the rights that people have to put thanks and gratitude to you if they use it cause i could deffo do with something like this in one of my maps..........
I can put it up :D
Ill post a link here when i get time, kinda bussy tonight :P
#9
Posted 31 December 2010 - 06:46 PM
Happy New Year :D
#10
Posted 01 January 2011 - 10:19 PM
I've been playing a bit with the model.
And with the shaders to the model.
I guess i will have 3 models and not one as you will need a model for each light value you whon't.
Strong: q3map_surfacelight 120000
Normal: q3map_surfacelight 100000
Weak: q3map_surfacelight 80000
(i got low fps becouse i have the settings on 65)
And with the shaders to the model.
I guess i will have 3 models and not one as you will need a model for each light value you whon't.
Strong: q3map_surfacelight 120000
Normal: q3map_surfacelight 100000
Weak: q3map_surfacelight 80000
(i got low fps becouse i have the settings on 65)
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