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I need help with blender Rate Topic: -----

#1 User is offline   DagF Icon

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Posted 30 December 2010 - 06:06 PM

Hi

I'm making some models with google sketchup and export them as .dae(1.4) and then import them to blender.
This works just fine and i can easy export them to ase and add them too my map.
But i get a problem when i use more then 1 texture in the model. I know your supost to just have one texture but anyway.
I'm making a spotlight were the front pannen will be glass, the inside will be reflective and the lighbulb iniside will emitt light and rotate after your point of viwe.

The problem is that i only get one material in my material list and that the rest of the textures/materials ends up as *SUBMATERIALS*
So my question is:

Is there any blender(or 3ds max) user out ther who know how i can edit the materials so they will be materials and not submaterials?

When i open the texture pannel in blender i get this:
Posted Image
The materials marked with red are the materials that shows im the material list.
The other materials is order under the first material as "submaterial".
Bought the materials showing is marked with a "0" in front. I guess this has some thing to do with my problem?

I have tryed to rename the submaterials to materials in blender but that dident work.

This is what my model looks like atm:
Posted Image
I've caoulked the inside lol :P

Any help, tips, tricks, ideas, anything! will be appreciated!
Thanks

#2 User is offline   DagF Icon

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Posted 30 December 2010 - 06:29 PM

Hm

i think i figured this out myselfe.
I think bought sides of the face have to be covered with the same material.

#3 User is offline   DagF Icon

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Posted 30 December 2010 - 09:14 PM

I guess i made it :D

Posted Image

#4 User is offline   ODDity Icon

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Posted 30 December 2010 - 09:39 PM

good work :) Next time you have issues with blender it might be worth popping over to the blender IRC room : #blender in irc.freenode.net

Plenty of folks there (including me) to give you a hand.

#5 User is offline   DagF Icon

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Posted 30 December 2010 - 10:00 PM

Mh

I tought i could fix this in blender.
But i had to fix it in sketchup really.
I only use blender to export the model to ase so i can make the textures work.

But i will remember it when i get a blender problem! Ty

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#6 User is offline   Dougy Icon

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Posted 31 December 2010 - 01:57 AM

View PostDagF, on 30 December 2010 - 09:14 PM, said:

I guess i made it :D

Posted Image


Just wondering is this model only for personal use or would you give it out with the rights that people have to put thanks and gratitude to you if they use it cause i could deffo do with something like this in one of my maps..........

#7 User is offline   DagF Icon

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Posted 31 December 2010 - 12:54 PM

View PostDougy, on 31 December 2010 - 01:57 AM, said:

Just wondering is this model only for personal use or would you give it out with the rights that people have to put thanks and gratitude to you if they use it cause i could deffo do with something like this in one of my maps..........


I can put it up :D
Ill post a link here when i get time, kinda bussy tonight :P

#8 User is offline   Dougy Icon

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Posted 31 December 2010 - 05:49 PM

View PostDagF, on 31 December 2010 - 12:54 PM, said:

I can put it up :D
Ill post a link here when i get time, kinda bussy tonight :P


Yer its cool know how you feel anyways Happy New Year :D

#9 User is offline   DagF Icon

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Posted 31 December 2010 - 06:46 PM

Happy New Year :D

#10 User is offline   DagF Icon

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Posted 01 January 2011 - 10:19 PM

I've been playing a bit with the model.
And with the shaders to the model.
I guess i will have 3 models and not one as you will need a model for each light value you whon't.

Strong: q3map_surfacelight 120000
Normal: q3map_surfacelight 100000
Weak: q3map_surfacelight 80000

Posted Image
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(i got low fps becouse i have the settings on 65)

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