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RIP [RELEASE] Rate Topic: ***** 3 Votes

Release version finally!

#61 User is offline   Driller Icon

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Posted 10 August 2011 - 11:37 PM

Hi

I dont wanna read whole topic.
(so sorry if its mentioned b4 and fixed..)

I just played rip_b6 or rip_release, got both in my folder...
When you go to a teleporter located at the erotic/orthodox calendre, you tele to some place up in a tree.
When someone else does it a minute later, and u are still on that tree-platform he can tele-kill you.

BTW nice map, you can camp indeed but also rush a lot!
Need to play a lot to have idea about all possibilities... -)

This post has been edited by Driller: 10 August 2011 - 11:38 PM


#62 User is offline   cessquill Icon

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Posted 11 August 2011 - 09:30 AM

View PostDriller, on 10 August 2011 - 11:37 PM, said:

When someone else does it a minute later, and u are still on that tree-platform he can tele-kill you.

That's the same for all the teleports, as far as I know (certainly for the crypt outside the church entrance). I didn't think it was an error - it's more just one of the risks of using a teleport over running.

#63 User is offline   spazzattack Icon

Posted 11 August 2011 - 12:39 PM

View Postcessquill, on 11 August 2011 - 09:30 AM, said:

That's the same for all the teleports, as far as I know (certainly for the crypt outside the church entrance). I didn't think it was an error - it's more just one of the risks of using a teleport over running.

Yes this can happen with any teleports as far as I know - not just in this map. I guess I could have put the teleporter destination higher so the player dropped down out of the way of subsequent teleports (however then they'd likely fall to their death)

#64 User is offline   Driller Icon

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Posted 11 August 2011 - 02:22 PM

Mmmm, telekills fit the rip-idea ofcourse -)

But i got killed when i was in crouchmode, iirc.
You could make the tele a little bit away from the platform, and a litle bit higher, and with a angle (so u spawn diagonal, if thats possible)).
Maybe that works, else we consider it as part of the rip-idea, its no big problem.

#65 User is offline   spazzattack Icon

Posted 11 August 2011 - 04:06 PM

View PostDriller, on 11 August 2011 - 02:22 PM, said:

Mmmm, telekills fit the rip-idea ofcourse -)

But i got killed when i was in crouchmode, iirc.
You could make the tele a little bit away from the platform, and a litle bit higher, and with a angle (so u spawn diagonal, if thats possible)).
Maybe that works, else we consider it as part of the rip-idea, its no big problem.

Cool - yes I reckon I should have done something like that. I'm not going to pretend it was a design decision! :wink:

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#66 User is offline   cessquill Icon

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Posted 12 August 2011 - 11:40 AM

I like the risk as it is, personally. Serves you right for trying to take a short-cut. :)

#67 User is offline   mogul Icon

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Posted 26 August 2011 - 06:43 PM

Yup,the risk is a nice touch.Some areas can't be easily accessed without it though,such as the Treehouse Roof and the Chapel Roof

#68 User is offline   bobmarley Icon

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Posted 26 August 2011 - 08:20 PM

ut4_rip_release is available to play and download at www.urt-argentina.com.ar (see map download area)

Posted Image

This post has been edited by bobmarley: 26 August 2011 - 08:26 PM


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