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FPS drops issue - I tried everything... Rate Topic: -----

Especially when online

#61 User is offline   mitsubishi Icon

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Posted 12 May 2010 - 02:02 AM

View PostA10, on 12 May 2010 - 01:26 AM, said:

What's the point of calculating mouse movements and gathering network data in between displayed frames if you only see the results of that at your monitors refresh rate?

for example

#62 User is offline   A10 Icon

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Posted 12 May 2010 - 02:12 AM

I can't stop you from thinking that.

I turned V-synch off and cranked up the FPS to 125. It looked terrible with all of the tearing. I turned v-synch back on, silky smooth. You're wasting your time.

Roflcopter. Good luck and goodbye buddy

#63 User is offline   Tizz Icon

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Posted 12 May 2010 - 10:43 AM

Mitsubishi : Since I can't fix my FPS problem (without buying a new CPU), I decided to play with 85 FPS. 85 seems to be the max value I have no drop with, even if the sight of playing with less than 125 disturbs me.

But when I play with 85 FPS instead of 125, the image is "shacking" a little bit. I mean, walls around me shake, so does the decor. This is not noticeable with 125 FPS. It's still playable, but its disturbing if you pay attention to it.

Do you know what it could be due to?

This post has been edited by Tizz: 12 May 2010 - 10:44 AM


#64 User is offline   Juno Icon

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Posted 12 May 2010 - 11:28 AM

View PostTizz, on 12 May 2010 - 10:43 AM, said:

I mean, walls around me shake, so does the decor.
Do you know what it could be due to?


Ask MD. Gregory House.

This post has been edited by Juno: 12 May 2010 - 11:29 AM


#65 User is offline   Tizz Icon

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Posted 12 May 2010 - 11:33 AM

That's very funny, thanks.

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#66 User is offline   mitsubishi Icon

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Posted 12 May 2010 - 02:44 PM

You may have increased tearing severeness. Sources on the matter are blurry but I suspect higher FPSs reduce tearing even if they are never smooth like vsync.

#67 User is offline   Tizz Icon

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Posted 12 May 2010 - 02:53 PM

Yeah, that's what im thinking. Apparently, after playing for 1 hour or 2, I no longer notice it, but still...

This post has been edited by Tizz: 12 May 2010 - 03:05 PM


#68 User is offline   mitsubishi Icon

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Posted 12 May 2010 - 03:01 PM

[offtopic] oh, i have to update that images on that site:P going now.

#69 User is offline   Cham Icon

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Posted 12 June 2010 - 01:18 AM

I suspect why fps drops are noticeable, even if it's only 125->90 is because the engine is probably getting stuck on one frame or something and it just stalls for a quarter of a second, then renders then next 3/4th of the second at the normal 125 fps net resulting in 90 fps. If it was dropping every 4th frame or so, I doubt you'd notice it much at all, if at all.

I have severe problems with fps drops, I can run most maps at 125 fps, but once there starts to be more than a few people in the map my fps just plummets, with a really full server I get like 60-80 average, but it sometimes drops to as low as 25, usually down to 35 or 40. And it's really noticeable because it happens and things just jerk about.

I know it's not my gfx card just due to changing the resolution from very small to very large results in no net gain or loss of fps when running through a time demo with known fps drops.

I'd recommend picking a demo where you notice the problems and typing /timedemo 1 and /demo <demoname> in console to really measure what effect your tweaking has.

Mitsubishi maybe you could code something into a special version of your optimized exe that records the time between each frame, and see if the fps drops are distributed evenly (like every 4th frame), or blocked together all at once.

Cham

#70 User is offline   mitsubishi Icon

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Posted 12 June 2010 - 08:18 AM

We've been working with the assumption in this thread that he had a bug or quirk since it wasn't happening before, only now.

It doesn't go with quarters of a second, it goes with divisions of 1000 milliseconds, e.g. it can only do 1000/8=125, 1000/9=111.11 etc.

If one can only do 125-140 in empty or half-empty maps it's perfectly normal to drop to even more than half in action.

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