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ut4_persia2 Rate Topic: -----

cool map for all modes

#11 User is offline   rfx Icon

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Posted 14 June 2010 - 01:32 PM

Had a chance to play bomb on it, albeit only with four in sum and a short time, but liked it. Compared to ut4_dust2 it allows me to even more use the walls (walljumps) to quickly hop through the level.

#12 User is offline   Swiiitan Icon

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Posted 14 June 2010 - 03:54 PM

View PostWolfseye, on 07 June 2010 - 10:33 PM, said:

ut4_dust2_v3b


lol srsly how u call it dust2_v3? does it look like dust2? no it doesent its just the same textures so dust3 would be a mutch better name for it, lol :happy:
Ingame: Swiiitan
Clan: **Saft

#13 User is offline   Swiiitan Icon

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Posted 14 June 2010 - 04:03 PM

and now about the map.
i think its a pretty cool map but its a little bit to mutch alleys, its only made of alleys... i think removing some alleys and make a square would be good and the alleys i think is pretty empty, exept the bomb spots they are filled with boxes lol.
Posted Image
idk but i think this hole is a little bit to small but idk
Posted Image
i would like it to be a little bit bigger so u can protect that area better, because its a very little u see when its so small and far up.
Posted Image
if it could be like this it would be better i think(i jumped to get that view)

+
Posted Image
except the tree at redspawn this area is totaly empty..no boxes no nothing (what about do the square here?)

well i belive its a beta so good luck with continue ur map and i hope some of what i said will help u out :smile:

This post has been edited by JustMe...: 14 June 2010 - 04:43 PM

Ingame: Swiiitan
Clan: **Saft

#14 User is offline   Fl00d Icon

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Posted 15 June 2010 - 11:41 AM

ut4_persia_b2b released.

check the 1st post!!!

changed:some layout (longer alleys, added squares, market etc, edited crates...etc...)

changed skylight (script, images, and different way of "wrapping the map (check nulls post)

added music

and other things...

continuing the good work...

View PostFl00d, on 07 June 2010 - 03:15 PM, said:

i know what you mean :D

it will be fixed...

well this is only beta, i wrote that i would appreciate suggestions...

dAkINGaRN

thank you.. gimme IP so I can join :D

Current plans for b2:

add surface sound,
edit skybox script and images
edit the form of skybox (thnx Null)
add sound (subliminalaudio.wav probably)
fix bugs
review suggestions
add FFA
add levelshots



done. sky is now gr8 and provides stable fps..

View Postsheepy, on 08 June 2010 - 08:51 PM, said:

Im not sure
but maybe there a spawn bug until around 12-16 players @ ctf mode?

red spawns @ blue


if there were any bugs, theyre fixed with info_ut_spawn thingy

View PostJustMe..., on 14 June 2010 - 04:03 PM, said:

and now about the map.
i think its a pretty cool map but its a little bit to mutch alleys, its only made of alleys... i think removing some alleys and make a square would be good and the alleys i think is pretty empty, exept the bomb spots they are filled with boxes lol.
idk but i think this hole is a little bit to small but idk
i would like it to be a little bit bigger so u can protect that area better, because its a very little u see when its so small and far up.
if it could be like this it would be better i think(i jumped to get that view)

+

except the tree at redspawn this area is totaly empty..no boxes no nothing (what about do the square here?)

well i belive its a beta so good luck with continue ur map and i hope some of what i said will help u out :smile:


all done. i also thought the same, and u confirmed my doubts :D all is fixed. BRING THOSE SUGGESTIONS!!! NOW!!!

This post has been edited by Fl00d: 15 June 2010 - 11:45 AM


#15 User is offline   Wolfseye Icon

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Posted 15 June 2010 - 11:59 AM

View PostFl00d, on 07 June 2010 - 02:47 PM, said:

Download »»»»

http://hotfile.com/d...ia_b2b.pk3.html

I would appreciate if someone
- tested this map
- reported bugs
- reported suggestions
- contributed in any other way
- mirrored the download link


Here is your mirror.

DOWNLOAD

bullet_loaderAdvertisement

#16 User is offline   Fl00d Icon

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Posted 15 June 2010 - 12:04 PM

View PostWolfseye, on 15 June 2010 - 11:59 AM, said:

Here is your mirror.

DOWNLOAD


thnx. ill add it 2 the 1st post

#17 User is offline   Fl00d Icon

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Posted 15 June 2010 - 06:17 PM

guys, should i enlarge the map by 30% (Arbitary scale x, y, z would be 1.3) or even more?

#18 User is offline   Swiiitan Icon

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Posted 15 June 2010 - 09:59 PM

View PostFl00d, on 15 June 2010 - 06:17 PM, said:

guys, should i enlarge the map by 30% (Arbitary scale x, y, z would be 1.3) or even more?

idk i think its pretty good as it is now but sure test it out and see what u like :smile:
i made a video about some cool stuffs that might be good to have
Click Here

ye u made a really good work on this the market is kinda cool i like it :tongue:
Ingame: Swiiitan
Clan: **Saft

#19 User is offline   Fl00d Icon

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Posted 16 June 2010 - 09:30 AM

thnx justu.

i gotta fix that door - window bug (although i couldnt get out through window :D)

about the alley, i rly dunno what to add. i expect some suggestions from u guys.

i reomved boxes from blue spawn because they represented a big problem when team is rushing. people got stuck etc etc

about the doors :D theyre func_wall. they're removed everywhere except in BOMB MODE, so they DO appear in bomb mode

about the second alley -.- i added those doors that broke the monotony of the alley..

thnx 4 ure suggestions.. keep up :D

#20 User is offline   Wolfseye Icon

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Posted 16 June 2010 - 09:54 AM

Did you notice the little gaps in the doors ? The whitish kinda spaces between ?

http://img248.images...16/shot0096.jpg
http://img200.images...9/shot0097a.jpg
http://img13.imagesh...3/shot0098f.jpg
http://img156.images...0/shot0099n.jpg

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