ut4_persia2
cool map for all modes
#13
Posted 14 June 2010 - 04:03 PM
i think its a pretty cool map but its a little bit to mutch alleys, its only made of alleys... i think removing some alleys and make a square would be good and the alleys i think is pretty empty, exept the bomb spots they are filled with boxes lol.
idk but i think this hole is a little bit to small but idk
i would like it to be a little bit bigger so u can protect that area better, because its a very little u see when its so small and far up.
if it could be like this it would be better i think(i jumped to get that view)
+
except the tree at redspawn this area is totaly empty..no boxes no nothing (what about do the square here?)
well i belive its a beta so good luck with continue ur map and i hope some of what i said will help u out
This post has been edited by JustMe...: 14 June 2010 - 04:43 PM
Clan: **Saft
#14
Posted 15 June 2010 - 11:41 AM
check the 1st post!!!
changed:some layout (longer alleys, added squares, market etc, edited crates...etc...)
changed skylight (script, images, and different way of "wrapping the map (check nulls post)
added music
and other things...
continuing the good work...
Fl00d, on 07 June 2010 - 03:15 PM, said:
it will be fixed...
well this is only beta, i wrote that i would appreciate suggestions...
dAkINGaRN
thank you.. gimme IP so I can join :D
Current plans for b2:
add surface sound,
edit the form of skybox (thnx Null)
add sound (subliminalaudio.wav probably)
fix bugs
review suggestions
add FFA
add levelshots
done. sky is now gr8 and provides stable fps..
sheepy, on 08 June 2010 - 08:51 PM, said:
but maybe there a spawn bug until around 12-16 players @ ctf mode?
red spawns @ blue
if there were any bugs, theyre fixed with info_ut_spawn thingy
JustMe..., on 14 June 2010 - 04:03 PM, said:
i think its a pretty cool map but its a little bit to mutch alleys, its only made of alleys... i think removing some alleys and make a square would be good and the alleys i think is pretty empty, exept the bomb spots they are filled with boxes lol.
idk but i think this hole is a little bit to small but idk
i would like it to be a little bit bigger so u can protect that area better, because its a very little u see when its so small and far up.
if it could be like this it would be better i think(i jumped to get that view)
+
except the tree at redspawn this area is totaly empty..no boxes no nothing (what about do the square here?)
well i belive its a beta so good luck with continue ur map and i hope some of what i said will help u out
all done. i also thought the same, and u confirmed my doubts :D all is fixed. BRING THOSE SUGGESTIONS!!! NOW!!!
This post has been edited by Fl00d: 15 June 2010 - 11:45 AM
#15
Posted 15 June 2010 - 11:59 AM
Fl00d, on 07 June 2010 - 02:47 PM, said:
http://hotfile.com/d...ia_b2b.pk3.html
I would appreciate if someone
- tested this map
- reported bugs
- reported suggestions
- contributed in any other way
- mirrored the download link
Here is your mirror.
DOWNLOAD
#16
#17
Posted 15 June 2010 - 06:17 PM
#18
Posted 15 June 2010 - 09:59 PM
Fl00d, on 15 June 2010 - 06:17 PM, said:
idk i think its pretty good as it is now but sure test it out and see what u like
i made a video about some cool stuffs that might be good to have
Click Here
ye u made a really good work on this the market is kinda cool i like it
Clan: **Saft
#19
Posted 16 June 2010 - 09:30 AM
i gotta fix that door - window bug (although i couldnt get out through window :D)
about the alley, i rly dunno what to add. i expect some suggestions from u guys.
i reomved boxes from blue spawn because they represented a big problem when team is rushing. people got stuck etc etc
about the doors :D theyre func_wall. they're removed everywhere except in BOMB MODE, so they DO appear in bomb mode
about the second alley -.- i added those doors that broke the monotony of the alley..
thnx 4 ure suggestions.. keep up :D
#20
Posted 16 June 2010 - 09:54 AM
http://img248.images...16/shot0096.jpg
http://img200.images...9/shot0097a.jpg
http://img13.imagesh...3/shot0098f.jpg
http://img156.images...0/shot0099n.jpg