Posted 10 August 2010 - 11:45 PM
The problem with 1 trigger brush is if 2 or 3 ppl hit it at the same time you have a chance they will all spawn at the same teleport pad. If you split the trigger into multiple brushes you stack the odds a little more in favour of it not happening. Even more so if you use different designations for each part.
I have to say i hope the teleport logic is fixed in 4.2 so instead of spawn two people onto one pad, it will spawn one person and hold the next in buffer for a second or two to let the other get clear, or spawn using the next free available pad. At the minute, all to often it spawns two people to the same pad, which often invokes a /ragequit response.