rofl i new i wuz missing somethin'
Advertisement
New lighting method for more realistic textures
#13 Guest_b33f
Posted 25 October 2004 - 05:20 AM
Hmm I think I'm gonna have to talk to you wily. I can't seem to get it to work. Maybe it's the texture I'm using or something, but I'll try to talk to you in IRC. I keep following the directions exactly, step by step, but it never comes out right.
#15
Posted 01 November 2004 - 02:16 PM
Hmmm,
I didn't yet take a look at the map, because I'm at work, but comparing the screenies just makes me think: Isn't that just an improvement on color and crispness of the actual source image? Where's the payoff using a shader to do it? Why not just alter the source image, so it looks like in the final screener (right hand side)?
I didn't yet take a look at the map, because I'm at work, but comparing the screenies just makes me think: Isn't that just an improvement on color and crispness of the actual source image? Where's the payoff using a shader to do it? Why not just alter the source image, so it looks like in the final screener (right hand side)?
Advertisement
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement