HK64 explosion delay reduction
#1
Posted 28 October 2010 - 08:29 AM
I suggest reducing the delay from approximately 3 seconds to 1.5, or 2 seconds, thus giving the HK64 an universal usability.
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#2
Posted 28 October 2010 - 10:06 AM
But yeah, they're usually weak. e.g. casa TS, not so good for them. You could spam a bit of it on the narrow but it's dangerous. If you attack patio with it and then launch one to the inside patio side of narrow it's more 'funny' but still you have to survive.
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Also, when they work, they usually don't give you score, but help the team. e.g. destroying the rushing of a whole team may not give you a lot of points. But if your rushers reach them and trap them, you win.
This post has been edited by mitsubishi: 28 October 2010 - 10:09 AM
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#3
Posted 28 October 2010 - 10:48 AM
mitsubishi, on 28 October 2010 - 10:06 AM, said:
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Also, when they work, they usually don't give you score, but help the team. e.g. destroying the rushing of a whole team may not give you a lot of points. But if your rushers reach them and trap them, you win.
I love that .. also trying nade+leg shot move lately, it doesn't seams honour move but its mega "lol" (nade + leg shot(s) and you go further .. you just see on screen that funny message )
ozelot you just need more experiments and training in game
#4
Posted 28 October 2010 - 11:08 AM
now i can select whenever i want a good "secondary" gun heheh
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#6
Posted 28 October 2010 - 12:00 PM
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#7
Posted 28 October 2010 - 02:11 PM
I -Q- I, on 28 October 2010 - 11:58 AM, said:
Thats why i use spas as secondary. Its cool
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#8
Posted 28 October 2010 - 02:17 PM
a) luck
b) more luck
c) even more luck
Reducing the explosion delay may get more players to use the HK64 because to succeed with it wouldn't be that much dependent on luck any more.
Another possibility is to make the grenade launcher a secondary weapon - but that may make difficulties with the balance...
This post has been edited by ozelot: 28 October 2010 - 02:19 PM
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#10
Posted 29 October 2010 - 12:56 PM
Zzyzx., on 29 October 2010 - 12:19 PM, said:
i got always 6 people using it as primary mostly spawn to spawn shooting. other people mostly snipes
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