An idea inspired by what i was told from a Warsow player.
\cg_showinput [0,1,2] - GUI HUD display which action was 'pressed' with a radial display of the mouse to display movement direction and speed.
0 - Off
1 - Display movement actions
2 - Display movement and combat actions (shooting, reloading, weapon switch, etc..)
This to help players to understand the timing, key pressed and mouse movement to do certain jumps when watching demos; in particularly to support the upcoming jump mode in 4.2. Also useful for players to make jumping tutorials videos using demo playback.
Mock up for \cg_showinput 1:
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cg_showinput
#1
Posted 25 October 2010 - 06:45 AM
#2
Posted 25 October 2010 - 08:33 AM
It could use some parametrization; namely, time each key remains lit.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#3
Posted 03 November 2010 - 12:35 PM
This may be doable client side (with no game support).
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It might be hard to deal with a demo that way; but who knows, not necessarily.
--
It might be hard to deal with a demo that way; but who knows, not necessarily.
This post has been edited by mitsubishi: 03 November 2010 - 04:47 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
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