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#1 User is offline   Nexu Icon

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Posted 25 October 2010 - 06:45 AM

An idea inspired by what i was told from a Warsow player.

\cg_showinput [0,1,2] - GUI HUD display which action was 'pressed' with a radial display of the mouse to display movement direction and speed.
0 - Off
1 - Display movement actions
2 - Display movement and combat actions (shooting, reloading, weapon switch, etc..)


This to help players to understand the timing, key pressed and mouse movement to do certain jumps when watching demos; in particularly to support the upcoming jump mode in 4.2. Also useful for players to make jumping tutorials videos using demo playback.

Mock up for \cg_showinput 1:
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#2 User is offline   mitsubishi Icon

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Posted 25 October 2010 - 08:33 AM

It could use some parametrization; namely, time each key remains lit.

#3 User is offline   mitsubishi Icon

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Posted 03 November 2010 - 12:35 PM

This may be doable client side (with no game support).

--

It might be hard to deal with a demo that way; but who knows, not necessarily.

This post has been edited by mitsubishi: 03 November 2010 - 04:47 PM


#4 User is offline   Solitary Icon

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Posted 03 November 2010 - 05:46 PM

If possible to implement would be interesting to see some demos :)

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