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Lower Saturation In Characters Rate Topic: -----

It's A Little Silly

#1 User is offline   shodex Icon

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Posted 21 November 2010 - 11:36 PM

I'm glad Urban Terror understands the importance of significantly different looking teams (*cough* Counter-Strike *cough*), but the characters are a little on the unrealistically colourful side.

I made a little picture just to show what I mean, it's not very good. But it gets the idea across. It's a little touch that adds a bit of realism to the game, yeah yeah I know, Fun over realism. But if the guys just got a little less colourful that wont effect the game play much will it?

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#2 User is offline   ThatSillyNinja Icon

Posted 22 November 2010 - 12:35 AM

Is silly bad?

- TNS :>

#3 User is offline   shodex Icon

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Posted 22 November 2010 - 01:43 AM

Sometimes it is, sometimes it ain't. :D In you're case it's devilishly handsome.

This post has been edited by shodex: 22 November 2010 - 01:43 AM


#4 User is offline   mitsubishi Icon

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Posted 22 November 2010 - 02:03 AM

The game is influenced a lot by voices from competition. Even for pubbing people are vocal for it. It's partly natural since there's no single player mode. Of course, I don't know if it's lopsided since competitive players are often the most networked reaching the team's ear. A poll might show reality but I suspect it'd still give a priority to bright colors since again, no single player mode, it's basically competition from pub to clan.

This post has been edited by mitsubishi: 22 November 2010 - 02:06 AM


#5 User is offline   shodex Icon

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Posted 22 November 2010 - 04:07 AM

This is very true, I myself play on the lowest settings for that competitive edge. I admit somewhat disagreeing with myself now, since it's on my mind, I've noticed just how many times florescent colours have saved my colourful butt. :D

But if you look at my picture, it doesn't really change much. You can still tell that red a red member is red.

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#6 User is offline   Solitary Icon

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Posted 22 November 2010 - 06:42 AM

I'd like to see the saturation reduced aswell, result in more natural looking models. Also I am a competitive player :P

#7 User is offline   jtn191 Icon

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Posted 22 November 2010 - 04:51 PM

+1

I've wondered if overall, red is at a disadvantage because bright red stands out more or how, based on a map's color scheme there is some camouflage effect

#8 User is offline   mitsubishi Icon

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Posted 22 November 2010 - 05:06 PM

^ Some maps are very lopsided. Even popular official ones. Is it casa that is full of 'pink' walls? Pink makes red harder to see.

It's not a problem at all in clan wars since if I'm not mistaken they always play twice, one on each side. That is a good reason to do it.

In pubs, it's a problem. Almost no one plays it twice in pubs and pubs still have egos since it's a multiplayer-only game. Though to be honest, I wouldn't find it too bad instead of 1 20-minute game that changes map to have 2 10-minute ones that change sides. Almost no admin does it.

#9 User is offline   Imp Icon

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Posted 23 November 2010 - 04:06 AM

I don't mind the bright colors, I think they look fine. Although, red really isn't "red", they're more "orange" at the moment.

#10 User is offline   Durandal Icon

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Posted 23 November 2010 - 08:05 AM

Personally, I'd like green to be an option... but then I've also voted for 3 team games...

Isn't the "red" team supposed to be like wearing prison uniforms? In which case, that color isn't actually bright enough.
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

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