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New map - Oildepot Rate Topic: -----

#1 User is offline   codey (old) Icon

  • Joined: 07-February 04
  • Posts: 752
  • Locationrepublic.stockholm.se

Posted 22 October 2004 - 12:18 PM

Hi all!

I justed wanted to show some screenshots of a map I'm making called Oildepot. I am finetuning it right now and hope to have it ready really soon. Click on pics for bigger.

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cheers

#2 User is offline   tr!ckn0l0gy (old) Icon

  • Joined: 19-January 04
  • Posts: 1,678
  • Locationreal virtuality

Posted 22 October 2004 - 01:03 PM

Now that's really sweet! What about playability? Need beta-testers? :D

#3 Guest_Wolfseye

Posted 22 October 2004 - 01:43 PM

Quote

Now that's really sweet! What about playability? Need beta-testers? :D


It´s nice, guys. I can tell you ;)

Of what I can tell he is almost ready and it will hit the community soon :D :D

More Infos maybe here:

http://mapping.act-of-war.de

Greets

Wolfy :wink:

#4 User is offline   codey (old) Icon

  • Joined: 07-February 04
  • Posts: 752
  • Locationrepublic.stockholm.se

Posted 22 October 2004 - 01:47 PM

In the outdoors r_speeds are currently averaging round 4-8000 and peak at 14000. The Ann Clan, AoW clan and some of the Aards and UKVs have been gracious enough to test it through development and have no complaints on playability or frame rates. I guess however it will be hard on vid cards before GF3 / Radeon as there are a lot of textures to hold in vram. And procs below 1.5GHz might struggle here and there with the geometry. It's probably on par with Twinlakes 2, Laneway 2 and Demolition in performance.

cheers

#5 User is offline   Ann Abomba (old) Icon

  • Joined: 11-February 04
  • Posts: 16

Posted 22 October 2004 - 07:16 PM

i tested and played the map now some times and im sure that the map is really good @ CTF!!
cant wait for the releas

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#6 User is offline   Qster (old) Icon

  • Joined: 29-June 06
  • Posts: 357
  • LocationMidlander

Posted 22 October 2004 - 08:10 PM

Given a thorough going over and turned out to be a real joy

only suggestions are the tex on the cliffs not looking to clever

apart from that very nice detail

looking forward to seeing it final and being hammered

Well done code made flesh

kudos

Q

#7 User is offline   fragomatic Icon

  • Account: fragomatic
  • Country:
  • Joined: 27-March 10
  • Posts: 487

Posted 22 October 2004 - 08:47 PM

Cant wait to spam HK nades everywhere!!

looks like a good CTF map.......quik and dirty

nice touch w/ the G5 Tower :)

#8 User is offline   codey (old) Icon

  • Joined: 07-February 04
  • Posts: 752
  • Locationrepublic.stockholm.se

Posted 23 October 2004 - 12:07 PM

Thanks all! :)

Regarding the cliffs I'm working on them by shifting around and slightly rotating the textures on individual brushes, it's a trade-off between looking good in the distance and close-up. I wish I could use the fancy terrain blending tools sock uses in 'Pyramid of the Magician' but as those cliff walls surrounds 3/4 of the compound adding a stage or two to them would sink the frame rates to unplayable for most peoples.

If you haven't seen PoM check it out - now that's a really impressive map.
http://www.planetqua.../q3maps/pom.htm
And sock has also written a long tutorial how to make terrain like that plus released the source files! You find them all at his site above.

cheers

#9 User is offline   LegoManser (old) Icon

  • Lurking bastard
  • Joined: 16-February 04
  • Posts: 907
  • LocationDenmark

Posted 30 October 2004 - 05:00 PM

Jeesus, it looks beautiful, mate!
Very clean and straight forward. Lovely texture choice.
I think you should give more space for movement in the kitchen and office. Even though you can jump up on the tables and easily avoid, I think it would flow better if you gave more floor space. We are gonna look at the computers and chairs once, maybe twice and then it's all playability.
Be careful not to make the roofs too sweet-spot'ish. Looking at pic #3 it might seem like you are a big invinsible up there, unless someone can get you with a nade.
Keep going, CMF!!! :)

I'm def up for some beta testing if it's needed.

#10 Guest_Smurfy

Posted 31 October 2004 - 08:44 PM

Nice m8, real nice

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