It was 3.7 when I was researching it and I wasn't good back then but the idea Joram had (one of the best UrT jumpers ever) was that due to the sprinting functionality not apparent in Q3 base, it's less important to use strafe, making circling while on air (not the 'on-ground circling') the most powerful tool in UrT jumping.
I suspected circling + strafing was the ultimate tool but unless it would be the same with circling, it would probably add little to just circling on air.
--
In general, Q3 base required circling + strafing [simultaneously] for the ultimate speed.
--
It was generally obvious that circling alone gives a lot to UrT but less in Q3 base.
It's not hard to understand why it wouldn't be exactly the same since sprinting in UrT only occurs when going forwards. It's disabled in any other direction. This is a mechanic inexistent in base.
This post has been edited by mitsubishi: 28 December 2010 - 02:29 PM