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Misc_portal surface problem
#1
Posted 03 January 2011 - 10:48 PM
Im trying to add a tv screen in my map with a live image of another part of my map. The problem is that the Misc_portal surface entity will not target the surface that I am trying to have be the screen. I have made sure that I have configured the misc_portal_camera entity so that it points to a info_notnull, and that the portal surface targets it. Am i missing a step or something because I have followed the instructions in radiant and it will not display the portal camera on the screen.
#2
Posted 03 January 2011 - 11:19 PM
Mh i have also had problems with this. I got it working for some min when i downloaded a tutorial but i couldent adopt the scrip to mine files.
Try what they say here http://forums.urbant...post__p__170865
Try what they say here http://forums.urbant...post__p__170865
#3
Posted 04 January 2011 - 01:56 AM
#4
Posted 04 January 2011 - 03:07 AM
Thanks alot man! Worked perfectly. I also have another question though, I used to have some flickering lightspots for jump pads in my map. They worked fine until i packaged up my map to send to some of my friends. The light started making all the textures of the map flicker. Is their any way to fix it?
edit: And yea Dougy, that is what i was trying to do but I fixed it now. That site that you posted is SUPER helpful for everything.
edit: And yea Dougy, that is what i was trying to do but I fixed it now. That site that you posted is SUPER helpful for everything.
This post has been edited by cx2k: 04 January 2011 - 03:10 AM
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#7
Posted 06 January 2011 - 05:46 AM
Not sure. I suggest posting a description of the issue, shader, and comparison screenshots here:
http://forums.urbant...ppers-required/
Even if it doesn't get addressed, it's good to document these things.
http://forums.urbant...ppers-required/
Even if it doesn't get addressed, it's good to document these things.
#9
Posted 12 January 2011 - 01:12 AM
Well, its not a shader, its just the style key that the light entities have. The bumpy client seems to hate it and when I use that than all of the textures light with the lights which is really annoying. On an unrelated note, I have another problem with lighting. The skybox that I have in my map seems to generate light even though I don't have a sun in it or anything. It really ruins the scene of the map, how can i fix it?
#10
Posted 12 January 2011 - 07:36 AM
I think your skybox is nolightmap. So if the skybox itselfe is to bright for the scene, would it look like it is emiting lights. (-easy fix, just open it in a image editor and turn down the light of the image)
If this is not it, make shure there isent a shader conflict with an exsisting shader who do have the "q3map_surfacelight", or that the shader you are using got "q3map_surfacelight" in it.
If this is not it, make shure there isent a shader conflict with an exsisting shader who do have the "q3map_surfacelight", or that the shader you are using got "q3map_surfacelight" in it.
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