Urban Terror Forums: Misc_portal surface problem - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Misc_portal surface problem Rate Topic: -----

#1 User is offline   cx2k Icon

  • Account: cx2k
  • Main tag: {LiquiD}
  • Joined: 10-March 10
  • Posts: 11

Posted 03 January 2011 - 10:48 PM

Im trying to add a tv screen in my map with a live image of another part of my map. The problem is that the Misc_portal surface entity will not target the surface that I am trying to have be the screen. I have made sure that I have configured the misc_portal_camera entity so that it points to a info_notnull, and that the portal surface targets it. Am i missing a step or something because I have followed the instructions in radiant and it will not display the portal camera on the screen.

#2 User is offline   DagF Icon

  • Account: dagf
  • Main tag: |TNC|
  • Country:
  • Joined: 28-February 10
  • Posts: 270

Posted 03 January 2011 - 11:19 PM

Mh i have also had problems with this. I got it working for some min when i downloaded a tutorial but i couldent adopt the scrip to mine files.

Try what they say here http://forums.urbant...post__p__170865

#3 User is offline   Dougy Icon

  • Account: dougy
  • Country:
  • Joined: 28-November 10
  • Posts: 191

Posted 04 January 2011 - 01:56 AM

http://1upclan.info/...ts/camera1.html

???????????? is this what ur aiming for>?

#4 User is offline   cx2k Icon

  • Account: cx2k
  • Main tag: {LiquiD}
  • Joined: 10-March 10
  • Posts: 11

Posted 04 January 2011 - 03:07 AM

Thanks alot man! Worked perfectly. I also have another question though, I used to have some flickering lightspots for jump pads in my map. They worked fine until i packaged up my map to send to some of my friends. The light started making all the textures of the map flicker. Is their any way to fix it?

edit: And yea Dougy, that is what i was trying to do but I fixed it now. That site that you posted is SUPER helpful for everything.

This post has been edited by cx2k: 04 January 2011 - 03:10 AM


#5 User is offline   mindriot Icon

Posted 05 January 2011 - 11:48 PM

Post the shader.

bullet_loaderAdvertisement

#6 User is offline   cx2k Icon

  • Account: cx2k
  • Main tag: {LiquiD}
  • Joined: 10-March 10
  • Posts: 11

Posted 06 January 2011 - 02:17 AM

View Postmindriot, on 05 January 2011 - 11:48 PM, said:

Post the shader.


Well, i fixed it. The problem was the optimized executable that i was using, the bumpy version. The non-bumpy version doesn't give me any problems with the lights. Why is that?

#7 User is offline   mindriot Icon

Posted 06 January 2011 - 05:46 AM

Not sure. I suggest posting a description of the issue, shader, and comparison screenshots here:

http://forums.urbant...ppers-required/

Even if it doesn't get addressed, it's good to document these things.

#8 User is offline   Sneaks Icon

  •   verified donor   
  • Account: sneaks
  • Main tag: =-KMA-=
  • Country:
  • Joined: 01-March 10
  • Posts: 463

Posted 09 January 2011 - 09:17 AM

View Postmindriot, on 05 January 2011 - 11:48 PM, said:

Post the shader.

Yeah, please post the shader

#9 User is offline   cx2k Icon

  • Account: cx2k
  • Main tag: {LiquiD}
  • Joined: 10-March 10
  • Posts: 11

Posted 12 January 2011 - 01:12 AM

Well, its not a shader, its just the style key that the light entities have. The bumpy client seems to hate it and when I use that than all of the textures light with the lights which is really annoying. On an unrelated note, I have another problem with lighting. The skybox that I have in my map seems to generate light even though I don't have a sun in it or anything. It really ruins the scene of the map, how can i fix it?

#10 User is offline   DagF Icon

  • Account: dagf
  • Main tag: |TNC|
  • Country:
  • Joined: 28-February 10
  • Posts: 270

Posted 12 January 2011 - 07:36 AM

I think your skybox is nolightmap. So if the skybox itselfe is to bright for the scene, would it look like it is emiting lights. (-easy fix, just open it in a image editor and turn down the light of the image)
If this is not it, make shure there isent a shader conflict with an exsisting shader who do have the "q3map_surfacelight", or that the shader you are using got "q3map_surfacelight" in it.

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942