So I am making my first map, and I have this problem.
How it looks in GtkRadiant:
And In game:
I have this problem with ALL textures.
Any ideas how to fix this?
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Textures dont fit?..
#3
Posted 26 September 2010 - 04:11 PM
There is q3map2build as well which doesn't have this problem.
http://www.shadowspa...q3map2build.htm
http://www.shadowspa...q3map2build.htm
[img]http://i32.tinypic.com/242x6z5.png[/img]
#5
Posted 26 February 2011 - 01:52 PM
NulL, on 26 September 2010 - 03:10 PM, said:
Add these arguments to your compile command lines:
-fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4
(obviously change the path)
If you are using q3map2toolz to compile the map (recommended), this is an easy task.
-fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4
(obviously change the path)
If you are using q3map2toolz to compile the map (recommended), this is an easy task.
ohhh yes!! this was the problem :)
thanks!
- Brave Warriors Clan - bw|servers @ URTSERVER.TK - BlueChip Bot developer
[img]http://www.dead.it/UrT/logop.png[/img]
[img]http://www.dead.it/UrT/logop.png[/img]
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