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urbanterror-optimized - transparent walls Rate Topic: -----

urbanterror-optimized - transparent walls bug

#1 User is offline   vitaminx Icon

  • Account: vitaminx
  • Joined: 05-March 11
  • Posts: 1

Posted 05 March 2011 - 04:32 AM

Hello all,

I'm running urbanterror-optimized on Debian unstable and there are no walls rendered, they are 100% transparent. Any idea if there's a workaround?

Here the details:

# dpkg -l | grep urban
ii urbanterror-data 4.1-1~getdeb1 Urban Terror Data
ii urbanterror-optimized 20101225-1~getdeb1 Optimized Urban Terror client binary

# dpkg -l | grep -i mesa
ii libegl1-mesa 7.10-4 A free implementation of the EGL API -- runtime
ii libegl1-mesa-drivers 7.10-4 A free implementation of the EGL API -- hardware drivers
ii libgl1-mesa-dri 7.10-4 A free implementation of the OpenGL API -- DRI modules
ii libgl1-mesa-glx 7.10-4 A free implementation of the OpenGL API -- GLX runtime
ii libglu1-mesa 7.10-4 The OpenGL utility library (GLU)
ii mesa-utils 8.0.1-2 Miscellaneous Mesa GL utilities

# dpkg -l | grep -i linux-image
ii linux-image-2.6-686 2.6.37+31 Linux 2.6 for modern PCs (meta-package)
ii linux-image-2.6.37-2-686 2.6.37-2 Linux 2.6.37 for modern PCs

# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
GLX version: 1.4
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV610
OpenGL version string: 2.1 Mesa 7.10
OpenGL shading language version string: 1.20

# lspci | grep VGA
01:00.0 VGA compatible controller: ATI Technologies Inc Mobility Radeon HD 2400


Please just respond if you need more info.

Regards,
vitaminx

Oh, I forgot, this is the startup sequence for UT:

$ urbanterror
ioq3-urt for linux i386 (Dec 30 2010 21:40:09)
running for 0days 0h 26m and 33s
* VBO Initialized
* dmaHD Audio Enabled
UI menu load time = 432 milli seconds
UI menu load time = 271 milli seconds
18 bots parsed
13 crosshairs parsed
^3Unicode support was not Initialized. Is /Unicode_Font 'LiberationSerif-Regular.ttf' in the path?
FTGL warning: NULL pointer in ftglSetFontFaceSize
* Autodownloading initialized
* Translation initialized; Powered by Google Translate
* Microsecond Definition Enabled
UI menu load time = 266 milli seconds
UI menu load time = 179 milli seconds
16 bots parsed
13 crosshairs parsed
UI menu load time = 12 milli seconds
13 crosshairs parsed
We are ^9recruiting admins! ^7Visit ^9omgkill.com ^7for details
^2vitaminx ^7joined battle from ^6Malaysia
^4Landser^3: ^3gg
vitaminx joined the blue team.
vitaminx entered the game
We are ^9recruiting admins! ^7Visit ^9omgkill.com ^7for details
^1|BL-FUN|DonSativa^3: ^3loool
^3turning EXEC_NOW 'quit' into EXEC_INSERT
----- Client Shutdown (Client quit) -----
Closing SDL audio device...
SDL audio device shut down.
-----------------------

greetings,
vitaminx

#2 User is offline   Pussnboots Icon

  • Account: pussnboots
  • Joined: 01-March 10
  • Posts: 556

Posted 06 March 2011 - 06:54 AM

o.0! WH without even trying! Snap!

Something to do with translation between game and video card. That info is supposed to be passed to the video card. The game loads all the information to the Vid card and then loads the "walls" on top of it just before it is rendered on your screen.

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