Howdy,
Recently I have this strange problem when compiling. When I have a map without patches there is no problem, the map shows the shaderlights and such. when there are patches in the map it suddenly shows the map full brightness and leaves out the shaders?
Does anyone have an idea how to solve that? Any help would be appreciated!
Some info:
- Mapping on a MacBook
- OSX Snowleopard 10.6.6
- Netradiant 1.5.0n-svn219
- Compile parameters: BPS -meta -vis -light -fast - filter -sample 4 -patchshadows
Kind regards,
Chaosz
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Problem with compiling
#2
Posted 07 March 2011 - 10:29 AM
Hi,
It is solved by using the latest NetRadiant version from:
http://ingar.satgnu.net/gtkradiant/
Chaosz
It is solved by using the latest NetRadiant version from:
http://ingar.satgnu.net/gtkradiant/
Chaosz
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