Urban Terror Forums: [SOLVED] Cylinder-alike entrance - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

[SOLVED] Cylinder-alike entrance Rate Topic: -----

Howto?

#11 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1,653

Posted 31 March 2011 - 10:41 PM

Bevels are easy.

Draw a square brush, apply bevel on it curve/bevel.
Then you have to close it, so go to cap selection, and select inverted bevel option to get that flat piece of wall.

Now just hit ctrl+i to invert it copy and rotate it.

#12 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1,583

Posted 31 March 2011 - 10:47 PM

And how I can texture it from the inside?
Posted Image

#13 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1,653

Posted 31 March 2011 - 10:48 PM

That's why you have to invert it, otherwise the texture will be on the outside.

#14 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1,583

Posted 31 March 2011 - 10:51 PM

I'll name children "Rav3n".


Thanks :)

Marking Solved

#15 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1,653

Posted 31 March 2011 - 10:52 PM

hahahha anytime

bullet_loaderAdvertisement

#16 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1,583

Posted 31 March 2011 - 11:13 PM

One question - where is patch option for textures in surface inspector?

Posted Image

Radiant 1.6 here

#17 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1,653

Posted 31 March 2011 - 11:38 PM

I think it's shift+s or ctrl+s not quite sure but one of these.

#18 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1,583

Posted 01 April 2011 - 10:39 AM

Ok - time for "nightmare" level question

Posted Image

If We have two cylinders - one is far bigger - how we can make them a corridors? As You can (or can't see - it messed up screenshot:) see the problem is the big cylinder. I don't now how to remove it's part in the passage inside small cylinder. I just hope, that's not the only option:
http://wars0w.ru/fil..._curves_(part_2).swf

#19 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
  • Posts: 1,653

Posted 01 April 2011 - 11:38 AM

Lets see if i got this right, you want to make 2 cylinders of different sizes that cross each other at a 90 degrees angle, and they both serve as corridors?
Your screenshot is showing you're using brushes.

Easiest way would be to create a standard smaller cylinder and use csg subtract. Then simply fit in the smaller corridor.
And don't go overboard with sides on bobtoolz, 16 would be enough for a corridor like this.

#20 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
  • Account: majkifajki
  • Country:
  • Joined: 11-January 11
  • Posts: 1,583

Posted 01 April 2011 - 11:43 AM

The problem is that Substract option doesn't work :(

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942