Bevels are easy.
Draw a square brush, apply bevel on it curve/bevel.
Then you have to close it, so go to cap selection, and select inverted bevel option to get that flat piece of wall.
Now just hit ctrl+i to invert it copy and rotate it.
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[SOLVED] Cylinder-alike entrance
Howto?
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#18
Posted 01 April 2011 - 10:39 AM
Ok - time for "nightmare" level question
If We have two cylinders - one is far bigger - how we can make them a corridors? As You can (or can't see - it messed up screenshot:) see the problem is the big cylinder. I don't now how to remove it's part in the passage inside small cylinder. I just hope, that's not the only option:
http://wars0w.ru/fil..._curves_(part_2).swf
If We have two cylinders - one is far bigger - how we can make them a corridors? As You can (or can't see - it messed up screenshot:) see the problem is the big cylinder. I don't now how to remove it's part in the passage inside small cylinder. I just hope, that's not the only option:
http://wars0w.ru/fil..._curves_(part_2).swf
#19
Posted 01 April 2011 - 11:38 AM
Lets see if i got this right, you want to make 2 cylinders of different sizes that cross each other at a 90 degrees angle, and they both serve as corridors?
Your screenshot is showing you're using brushes.
Easiest way would be to create a standard smaller cylinder and use csg subtract. Then simply fit in the smaller corridor.
And don't go overboard with sides on bobtoolz, 16 would be enough for a corridor like this.
Your screenshot is showing you're using brushes.
Easiest way would be to create a standard smaller cylinder and use csg subtract. Then simply fit in the smaller corridor.
And don't go overboard with sides on bobtoolz, 16 would be enough for a corridor like this.
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