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Knife animation, view, and orientation Rate Topic: -----

Bugs and errors with the Urt Knife

#1 User is offline   d60605 Icon

  • Account: d60605
  • Joined: 05-May 10
  • Posts: 2

Posted 08 April 2011 - 11:18 PM

First of all. When the player is in throw mode, the knife does not show up as fliped.
Posted Image
You can see the even though the status near the ammo sais 'Throw' it is not in that position

Second, once the knife has been thrown into something, it does not fit the orientation that it was thrown as.
Posted Image
The blade in this picture should be facing the other way judging by the oriantation it was thrown. (The knife was thrown from the left)

#2 User is offline   PureFilth Icon

  • Account: purefilth
  • Main tag: [#!]
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  • Joined: 24-December 10
  • Posts: 534

Posted 08 April 2011 - 11:25 PM

I think the way the medic pack devours the gun is a bigger graphical problem ;)
But yeah, it would be nice if this could be fixed.

As for that second thing, I'd have never even noticed this unless you brought this up, good find.

#3 User is offline   s1lencer Icon

  • Account: s1lencer
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Posted 09 April 2011 - 04:31 PM

also, the player is throwing 90 dollar ka-bars, that aint cheap...

#4 User is offline   ObScUrE Icon

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Posted 09 April 2011 - 05:03 PM

Afaik point one will get fixed from Frankie V.
In Point two the first person knife should look away with the sharp side from the player but that was probably done for an more esthetically look and to fit the animation.

When you're interested you can take a look in the ALPHA UrT HD version to help us on bug tracking. :-)
http://www.urbanterr...cs/texts/110/#3

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

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