I have Windows 7 Home Edition 64-bit and Urban Terror 4.1.1
I have a problem I have tried to solve in different ways, but without success.
As you can see from the screen, some maps have display problems. In addition to these maps also have problems on Mandolin and Tohunga and certainly if I tried other maps, I would have other problems.
I made several attempts to resolve the problem:
1. I have reinstalled several times Urban Terror
2. I tried to update the drivers for my video card (ATI Mobility Radeon â„¢ HD 5470), but the software says that the drivers are already the latest version
3. I tried several times to erase and re-download the maps even from different servers
My console says:
unk_Clear: reset the hunk ok
... Detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- ----- R_Init
Initializing OpenGL subsystem
... Initializing QGL
... Calling LoadLibrary ('C: \ Windows \ system32 \ Opengl32.dll'): succeeded
... Setting mode 6: 1024 768 FS
... Using colorsbits of 32
... Calling CDS: ok
... Registered window class
... Created window @ 0,0 (1024x768)
Initializing OpenGL driver
... Getting DC: succeeded
... GLW_ChoosePFD (32, 24, 8)
... 59 PFDs found
... Hardware acceleration found
2 selected PixelFormat ...
... Creating GL context: succeeded
... Making context current: succeeded
Initializing OpenGL extensions
GL_S3_s3tc not found ...
... Using GL_EXT_texture_env_add
... Using WGL_EXT_swap_control
... Using GL_ARB_multitexture
... Using GL_EXT_compiled_vertex_array
WGL_3DFX_gamma_control not found ...
... Ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 5470
GL_VERSION: 4.0.9901 Compatibility Profile Context
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PixelFormat: color (32-bits) Z (24-bit) stencil (8-bits)
MODE: 6, 1024 x 768 fullscreen hz: 60
GAMMA: hardware w / 0 bits overbright
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- ----- Finished R_Init
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
1A560050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm / ui.qvm ...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 234 milli seconds
UI menu load time = 133 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost: 27960
Hostname: client-HP
IP: 192.168.1.2
Working directory: C: \ Program Files (x86) \ UrbanTerror
] \ Condump console.txt
Dumped console text to console.txt.
PS: thanks and sorry my english!
This post has been edited by bwpsycho: 05 May 2011 - 06:12 PM