Faster compilation time, moar fps during play, less mb-bsp, less mb used while playing, faster loading?
For example, this is log from compiling of my map:
http://pastebin.com/deN7cfa6
This post has been edited by majkifajki: 24 May 2011 - 01:26 PM
Posted 22 May 2011 - 03:07 PM
This post has been edited by majkifajki: 24 May 2011 - 01:26 PM
Posted 22 May 2011 - 03:38 PM
This post has been edited by majkifajki: 22 May 2011 - 03:38 PM
Posted 22 May 2011 - 04:30 PM
textures/infiltration/bunkerwall3
{
{
map $lightmap
}
{
map textures/infiltration/bunkerwall3.jpg
blendFunc filter
}
}
Posted 22 May 2011 - 04:55 PM
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Posted 22 May 2011 - 05:29 PM
majkifajki, on 22 May 2011 - 04:55 PM, said:
majkifajki, on 22 May 2011 - 04:55 PM, said:
majkifajki, on 22 May 2011 - 04:55 PM, said:
majkifajki, on 22 May 2011 - 04:55 PM, said:
majkifajki, on 22 May 2011 - 04:55 PM, said:
Posted 22 May 2011 - 05:44 PM
Posted 23 May 2011 - 08:00 AM
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Posted 24 May 2011 - 12:35 PM
NulL, on 23 May 2011 - 06:22 PM, said:
#!/bin/sh
set -e
if [ "$#" -ne 1 ]; then
echo "Expected exactly one argument. Example usage:" 2>&1
echo " `basename \"${0}\"` ut4_world.map" 2>&1
exit 1
fi
MAPNAME="$1"
Q3MAP2="${HOME}/ZeroRadiant/q3map2"
URTDIR="${HOME}/UrbanTerror"
"${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" \
-fs_game q3ut4 -meta -patchmeta -subdivisions 1 "${MAPNAME}"
"${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" \
-fs_game q3ut4 -vis -saveprt "${MAPNAME}"
"${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" \
-fs_game q3ut4 -light -nocollapse -fast -samples 3 -bounce 2 -patchshadows \
"${MAPNAME}"
This post has been edited by majkifajki: 24 May 2011 - 01:24 PM