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Bumpmapping Modifications - Enthusiastic Mappers Required Rate Topic: ***** 1 Votes

#81 User is offline   TwentySeven Icon

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Posted 14 October 2008 - 01:44 PM

Before
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No recompile, just extra _N textures supplied
Posted Image

Recompile and Textures
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Keep in mind this is the simplest possible room and material - there is no specular at all on that surface.

#82 User is offline   MerkyMerc Icon

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Posted 14 October 2008 - 01:45 PM

:-o

#83 User is offline   TwentySeven Icon

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Posted 14 October 2008 - 01:49 PM

Posted Image

Just to show off a little more.  Radiosity bumpmapping is picking up the -floodlight ambient occlusion - check the corners out.

Map is lit with just a single 50 radius white like and -floodlight.

#84 User is offline   Dragonne Icon

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Posted 14 October 2008 - 04:00 PM

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#85 User is offline   Muffie Icon

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Posted 14 October 2008 - 06:39 PM

Quote

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#86 User is offline   žalost (old) Icon

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Posted 14 October 2008 - 09:38 PM

very nice! :)

seems to be going very good :D

#87 User is offline   Muffie Icon

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Posted 14 October 2008 - 10:48 PM

so is the white one the hieght map?

#88 User is offline   TwentySeven Icon

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Posted 14 October 2008 - 10:59 PM

No, the white one is just the lighting with no textures.

#89 User is offline   Muffie Icon

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Posted 14 October 2008 - 11:02 PM

well what's causing it too look like theres a texture?

#90 User is offline   {C9}Wolverine (old) Icon

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Posted 14 October 2008 - 11:21 PM

the _n texture?

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