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Painting with Lights Rate Topic: -----

#21 User is offline   Rayne Icon

  • Account: rayne
  • Joined: 28-February 10
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Posted 11 August 2011 - 03:59 PM

View PosttheRipper, on 11 August 2011 - 03:52 PM, said:

<wishes he had joined the cmm startup team when it was offered xD

I don't remember anyone taking the offer off the table. And i do need someone to administrate that server.
But let's keep our business for the CMM site and PM's shall we.

Painting with lights is the main topic here.

This post has been edited by Rayne: 11 August 2011 - 04:00 PM



#23 User is offline   ValkoVer Icon

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Posted 11 August 2011 - 07:52 PM

What about day maps? Light can be "painted" on them too?



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#27 User is offline   Rayne Icon

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Posted 12 August 2011 - 06:24 AM

View PostFrankie V, on 12 August 2011 - 01:06 AM, said:

I do a pre lighting rig on the proxy to get an over all sense of the of lighting I want and since normal and spec maps are light reactive it’s a good idea to have some kind of lighting in place to make sure that the output levels are not higher than they need to be.

I then hunt down the textures I need and apply them in creative ways then use Crazy Bump you make a normal/bump and spec map from the image. Crazy Bump for this purpose is ok to use as a place holder but unless you are reallllly happy with the result should be used as more of a place holder as more complex maps can add a lot of noise.


The pre lighting you mention are those four 3000 by 3000 spotlights?
I made a small test map last night to test this technique and that big spotlight basically added a level of minimum light to the map. With an exception that unlike of _minlight in worldspawn like this all the specular maps reacted to the light.
The effect was quite subtle but present.

Where did you place the target_position entity for the main light. In the lowest point of the area, directly under the light entity...?

I use crazybump to generate normal maps only, i prefer to create _b maps on my own as they should be more precise when parallax mapping and CB usually makes ridiculous _b maps that make very little sense to me and usually lead to a horrible noisy result.
So if i want to add a window (like the one you saw on the screen shot i sent you) i generate several _n maps, cut out the parts i need and then put it back together in photoshop.
That way i have maximum control over the amount of details and overall effect.

How do you make yours.


#29 User is offline   Driller Icon

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Posted 13 August 2011 - 02:38 AM

/sidetopic

Hi, i dont know if this is right place for it (it about lights), but i got question about the shadow on the ground, of a player.

Now it is like this.

You stand and you look down and see your own shadow: circle, dark
You jump up: you see same size cicle, but the higher the less dark it is
You crouch, and the shadow under the player stays exact the same as when you stand.

I never found it artistic.


Is it possible (in urthd) to change size of shadow?
(in air smaller, and crouching bigger, than when you stand)
And also that when you crouch it gets darker than when you stand

/if discussed before, sry -)

This post has been edited by Driller: 13 August 2011 - 02:39 AM



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