It's doable. Just not as easy as I make it sound. Even with such a code implemented, there's no way of telling how well it would work without real world testing
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Aimbot detection
#11
Posted 16 August 2011 - 12:27 PM
#12
Posted 16 August 2011 - 08:53 PM
Well if you used curve based analyses you could visually see if an aim bot is being used.
Optical cleaning has used for years where a sample range is analyzed based on the required curve and is adjusted as a block of data to smooth things out. Used a lot in motion capture and if you think of a video game being just another type of mocap you could sample ranges on the fly at 125 frames per second.
Regardless of the input device as long as a human is in control the curve will be constant. If an aim bot is used it will show up as a kind of ping in the data stream with it tangent handle 90 degrees to the data stream.
Even Chuck Norris is not that fast.
P.S. Found an f-curve that shows the effect.
http://download.auto...1DED20D-low.png
If you convered the x y of a demo of an aim bot the points at there the curves cross over would be an aimbot.
Actually in animation this is gimble lock
Optical cleaning has used for years where a sample range is analyzed based on the required curve and is adjusted as a block of data to smooth things out. Used a lot in motion capture and if you think of a video game being just another type of mocap you could sample ranges on the fly at 125 frames per second.
Regardless of the input device as long as a human is in control the curve will be constant. If an aim bot is used it will show up as a kind of ping in the data stream with it tangent handle 90 degrees to the data stream.
Even Chuck Norris is not that fast.
P.S. Found an f-curve that shows the effect.
http://download.auto...1DED20D-low.png
If you convered the x y of a demo of an aim bot the points at there the curves cross over would be an aimbot.
Actually in animation this is gimble lock
doing "stuff" with dead things.
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