textures/hitechjumps/ecel_bounce_c02mtl
{
q3map_lightimage textures/hitechjumps/ecel_bounce.blend.tga
surfaceparm nodamage
q3map_surfacelight 400
q3map_nonplanar
q3map_shadeAngle 179
q3map_lightmapsampleoffset 32
q3map_cloneShader textures/hitechjumps/jumppad_glow1
{
map textures/hitechjumps/ecel_bounce_c02mtl.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
rgbGen identity
tcGen lightmap
}
{
map textures/hitechjumps/ecel_bounce.blend.tga
blendfunc add
rgbGen wave sin 0.5 0.5 0 1.5
}
{
clampmap textures/hitechjumps/ecel_bouncesmall.tga
blendfunc add
rgbGen wave square 0.5 0.5 0.25 1.5
tcMod stretch sin 1.2 0.8 0 1.5
}
}
The problem is texture isn't affected by normalmap at all, i've tried this texture without shader, and normalmap worked. I've been thinking about making "effects" on texture via decal as workaround (it don't worked correctly too, but thats dfferent story)