textures/hangar/gratey
{
qer_editorimage textures/hangar/ppgrate.tga
qer_trans 0.40
cull disable
{
map textures/hangar/ppgrate.tga
alphaFunc GE128
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
im making grates to walk on in my map
i have a brush made of metal clip with the above shader applied to the surface.
you can shoot through it and walk on top of it. but if you die you fall through the brush.
how can i fix this? :)