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Texture Light Problem Rate Topic: -----

#1 User is offline   kas Icon

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Posted 26 February 2012 - 05:09 PM

Hey Guys…
Some Days ago…everything was fine…
But now if i compile with lights for test…i have some missing Textures…
If i compile without lights…just -meta, everything is fine.

BUT….same texture are displayed on some Walls…and some others not…
Im really confused right now -.-'

If im loading just the bsp (sv_pure 0) everything is fine!!!

Posted Image

Look at my Model…

Posted Image
apple-urt.tk:3001 --->Apple Sniper|Pistol|Nade (Bomb)
apple-urt.tk:3002 --->Apple Jump Server (CTF)
apple-urt.tk:3003 --->Apple Fun Maps Server (MOD)
apple-urt.tk:3004 --->Apple Sr8 Only (FFA)

#2 User is offline   theRipper Icon

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Posted 26 February 2012 - 06:07 PM

one is probably the shader applied to the brush and one is probably just the texture. and your shader isnt working. causing the red white blue
A.K.A. [idgaf.]Face(Clan Leader)


#3 User is offline   Rylius Icon

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Posted 26 February 2012 - 10:23 PM

Are you using flickering lights?

If yes, you need to include another shader file in your PK3. q3map2 automatically generates it. You'll find it in the scripts folder, named q3map2_<mapname>.shader

This post has been edited by Rylius: 26 February 2012 - 10:26 PM


#4 User is offline   kas Icon

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Posted 27 February 2012 - 03:22 PM

View PostRylius, on 26 February 2012 - 10:23 PM, said:

Are you using flickering lights?

If yes, you need to include another shader file in your PK3. q3map2 automatically generates it. You'll find it in the scripts folder, named q3map2_<mapname>.shader


You are right…there is a shader like this.
And yes its a flickering light shader what was confusing my map/textures!!!!

Thank you!!!
apple-urt.tk:3001 --->Apple Sniper|Pistol|Nade (Bomb)
apple-urt.tk:3002 --->Apple Jump Server (CTF)
apple-urt.tk:3003 --->Apple Fun Maps Server (MOD)
apple-urt.tk:3004 --->Apple Sr8 Only (FFA)

#5 User is offline   Rylius Icon

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Posted 27 February 2012 - 03:56 PM

Ran into the same problem myself at some point, you're welcome

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#6 User is offline   theRipper Icon

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Posted 27 February 2012 - 07:55 PM

lol this happened to me today when i tried your method of flickering light and then removed it :P it kept the key targetname in the light entity :P
A.K.A. [idgaf.]Face(Clan Leader)


#7 User is offline   xandaxs Icon

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Posted 27 February 2012 - 08:07 PM

I use this too and have this same error but somehow I can't fix it.
I am packing everything correctly and the weirdest thing is it shows up on places where I don't have the light.

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