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Rendering question Rate Topic: -----

#1 User is offline   MCinBigD (old) Icon

  • Joined: 16-April 04
  • Posts: 54

Posted 05 January 2005 - 03:12 PM

When I view certain textures from a distance they close up like blinds and disappear. For instance, in this shot,

Posted Image

The textures for the windows are reduced to thin strips while the wall behind it is clearly visible.

What setting do I need to change in my config to ensure it's drawing everything in distance shots, please?

Thanks in advance ...

MC

#2 User is offline   NulL Icon

  •   former FS member   
    Level Designer
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  • Joined: 28-April 09
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Posted 05 January 2005 - 07:13 PM

Its Z-fighting. it happens when you have two surfaces close to each other and the video card carnt decide which is infront and which is behind, because of the range of values the z-buffer can take.

Quick solve :: add polygonOffset to the window shader

Proper solve :: Chop up the wall, so you can caulk behind the windows.

#3 User is offline   MCinBigD (old) Icon

  • Joined: 16-April 04
  • Posts: 54

Posted 05 January 2005 - 08:15 PM

Thanks!!!

I'll go for the proper solve.

MC

(don't you just love the mapping community?)

#4 User is offline   Wily Duck Icon

  •   mapper   
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Posted 06 January 2005 - 04:04 AM

yep! :)

#5 Guest_=BAND=Squad Leader

Posted 06 January 2005 - 11:26 PM

The mapping community in this game is without question one of the best things going for it. :D

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