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[Alpha-Preview] Hamunaptra - An alternative kind of map
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#26
Posted 30 March 2005 - 01:01 PM
Well, sorry that I seemed to be dead in the last months. I had much to do with my work and friends (expecialy girlfriend ), but now I took the map up and started to finish it. Yesterday nicht I added a small cave to the map, and actually I'm adding the last details to the map. I think, that the map will be released within the next 2 days.
Best regards,
DASPRiD
Best regards,
DASPRiD
#28
Posted 30 March 2005 - 08:07 PM
Well, I think this will take some more hours ...,
--- SetupGrid ---
Grid size = { 64, 64, 128 }
133632 grid points
0 point lights
0 spotlights
1289 diffuse (area) lights
9 sun/sky lights
2581 total lights
6 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (80)
116 x 72 x 16 = 133632 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (18)
1951484 luxels
986713 luxels mapped
858091 luxels occluded
2581 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (4406)
986713 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (4418)
97391 vertexes illuminated
--- Radiosity (bounce 1 of 8) ---
--- StoreSurfaceLightmaps ---
332521 luxels used
344064 luxels stored (96.65% efficiency)
754 identical surface lightmaps, using 39246 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
21 BSP lightmaps
21 total lightmaps
265 unique lightmap/shader combinations
Writing C:ProgrammeQuake III Arenabaseq3mapsut_hamunaptra.bsp
0...1...2...3...4...5...6...7...8...9... (11)
6706 diffuse surfaces
104167 total lights
7822 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (1984)
--- IlluminateRawLightmap ---
0...
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