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Server crashes Rate Topic: -----

#1 User is offline   moonq3 Icon

  • Account: moonq3
  • Joined: 27-September 10
  • Posts: 52

Posted 06 August 2012 - 04:03 AM

Hi FS, nice job with a good release. Hits appear to be much improved, and the maps look great.
One major problem we are having at the moment, is we are getting a consistent segmentation fault on 4.2.
The crashes produce the following:

Hit: 17 16 8 19: Glock.HIGH hit beanrofllmao in the Right Arm^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M

Hit: 9 13 9 19: *X|pcc.* hit cankpt in the Legs^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M

Hit: 10 0 9 8: heh hit Loul|ahts in the Legs^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M

Hit: 0 14 9 19: `hG*7* hit heh*9* in the Legs^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M


These are all separate crashes. We are getting between 4 to 6 segfaults a day, all pretty much on a full server (close to 24/24).
5 have crashed on tp, 3 on uptown, 3 on abbey, and 1 on algiers. All 3rd part maps have been removed to see if that is an issue. In addition, ut4_commune.pk3 has also been removed. bot_enable is set to 0 for the majority of the crashes (I believe all, but I cannot verify that from the logs). Also auth_enable has always been set to 0.

Right now that is all we can identify from the pattern. Any other server admins running on linux experiencing similar crashes?

This post has been edited by moonq3: 06 August 2012 - 04:06 AM


#2 User is online   Nitro Icon

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Posted 06 August 2012 - 04:04 AM

View Postmoonq3, on 06 August 2012 - 04:03 AM, said:

Hi FS, nice job with a good release. Hits appear to be much improved, and the maps look great.
One major problem we are having at the moment, is we are getting a consistent segmentation fault on 4.2.
The crashes produce the following:

]Hit: 17 16 8 19: Glock.HIGH hit beanrofllmao in the Right Arm^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M

Hit: 9 13 9 19: *X|pcc.* hit cankpt in the Legs^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M

Hit: 10 0 9 8: heh hit Loul|ahts in the Legs^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M

Hit: 0 14 9 19: `hG*7* hit heh*9* in the Legs^M
eceived signal 11, exiting...^M
----- Server Shutdown (Signal caught) -----^M

These are all separate crashes. We are getting between 4 to 6 segfaults a day, all pretty much on a full server (close to 24/24).
5 have crashed on tp, 3 on uptown, 3 on abbey, and 1 on algiers. All 3rd part maps have been removed to see if that is an issue. In addition, ut4_commune.pk3 has also been removed. bot_enable is set to 0 for the majority of the crashes (I believe all, but I cannot verify that from the logs).

Right now that is all we can identify from the pattern. Any other server admins running on linux experiencing similar crashes?


I am not sure if this is related, but just wanted to confirm if you saw the big yellow banner announcement at the top of the website that says this:

Quote

Urban Terror 4.2: Game servers admins, please set auth_enable 0.
There is a mismatch between the version of QVM and the engine. It breaks the auth, and it can crash your game server after a while.

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#3 User is offline   moonq3 Icon

  • Account: moonq3
  • Joined: 27-September 10
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Posted 06 August 2012 - 04:06 AM

Ty nitro. Was just going to edit this post to mention that important point. We have set auth_enable to 0 since the beginning.

This post has been edited by moonq3: 06 August 2012 - 04:06 AM



#5 User is offline   moonq3 Icon

  • Account: moonq3
  • Joined: 27-September 10
  • Posts: 52

Posted 07 August 2012 - 02:17 AM

Cool, thanks Barbatos. Let me know if you need any logs for debugging or if I should put gdb on it.

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#6 User is offline   Balgo Icon

  • Account: balgo
  • Main tag: [bP]
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  • Posts: 23

Posted 08 August 2012 - 08:34 PM

Hi,

our server is also crashing every evening.

-->
broadcast: print "^5[auth] ^7NeW_4.2_NeW^4 - no account"
Hit: 7 9 9 15: zook_21 hit w_6 in the Legs
ClientBegin: 8
Hit: 9 7 5 5: w_6 hit zook_21 in the Torso
Hit: 7 9 5 15: zook_21 hit w_6 in the Torso
Hit: 9 7 5 5: w_6 hit zook_21 in the Torso
Hit: 9 7 5 5: w_6 hit zook_21 in the Torso
----- Server Shutdown (Signal caught) -----
auth: sending players list
Sending heartbeat to master.urbanterror.info
Sending heartbeat to master2.urbanterror.info
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master.urbanterror.info
Sending heartbeat to master2.urbanterror.info
Sending heartbeat to master.quake3arena.com
auth: sending shutdown
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Shutdown tty console
<--

#7 User is offline   moonq3 Icon

  • Account: moonq3
  • Joined: 27-September 10
  • Posts: 52

Posted 10 August 2012 - 04:16 PM

Any rough eta on this fix Barbatos?

For the moment we are keeping our 4.2 server going, which is fairly popular, but with every crash it is hurting our 4.2 playerbase.

Also, from what I can tell it is NOT in the server binary. I think it is in the new vm's, because I'm running your latest github checkout (@ PROTO 68) for our 4.1 server, which is solid as a rock. So my guess is something in the qagame code is contributing to this rather than the server binary itself.


#9 User is offline   moonq3 Icon

  • Account: moonq3
  • Joined: 27-September 10
  • Posts: 52

Posted 10 August 2012 - 08:31 PM

gg, ty Barbatos :)

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