Also for this purpose I've made completely pure config if somebody want to ask.
sudo cpufreq-set -r -g userspace -u 2001.000MHz
sudo cpufreq-set -r -g userspace -d 2001.000MHz
Processor was always on 2GHz I've checked it by command in the terminal on other monitor showing me every 1 second about state of its frequency:
watch -n 1 lscpu
And the output was always:
CPU MHz: 2001.000
The strange thing as always in any 4.2 version was that htop (also on other monitor) was showing always 100 percent of usage on core 1 and 5 percent of usage on core 2. It was no difference between Quake3-UrT.i386 binary or Quake3-UrT.x86_64. There was the same (forgive me) shitty results.
Bohemia Version 4.2.012
The com_maxfps is max (125) so you see the drop, without any player on the map and not connected to any server. The similar results but of course worse fps with 8 players on this map resulted even to 60 fps drops in the same location seeing only one player!
Uptown Version 4.2.012 Make no stupid comment like "Buy a new GPU" I've made something differed so you can see on this resolution huuuuge drops on Uptown. And the resolution is? 400x300!!! Of course without any players and without connected to the internet server and the same condition like, processor is 2GHz and htop showing 100 percent ussage on core one and 5 percent of usage on core two!!!
87 fps!!! Why? And please make no stupid comment like "Buy a new CPU" Cause players with low end Core i5 or even Core i7 has the same problem. In my opinion (it can be totally wrong) its because even when you have 4 cores, in 4.2 version in usage is only one. And I will repeat again! Urt 4.1 is using always 2 cores on my Debian Squeeze all the time of course with ioUrbanTerror.i386 binary, cause 64 bit binary is useless! And I will repeat again that on Urt 4.1 I have never experienced on Uptown map without players any fps drops!!! The only condition when I have fps drops is on servers with 32 players. Then I have fps drops only to the 71 fps!!!
So lets compare:
1. In 4.2 version 8 players on the map and I can have drops to 60 or more (the test was done with seeing only one player) fps. I can have fps drops even with 400x300 resolution without any player, like 80, so imagine how much drops I could have with more players, smokes, etc...
2. In 4.1 version the only conditon when I have drops is where there is 32 players on the map and I can still play CTF with full smokes (cause drops are occasionally not constantly), grenades, etc. cause I have 71 fps occasionally, the constant is almost always 84 fps! I've made this to be in sync with my CRT monitor so I've done com_maxfps 82 (try it if you have CRT with 85 refresh rate) With Team Survival or Bomb Mode I've never experienced any fps drops!!!
So, when this 4.2 version will be finished? For me its a shame, cause I wanted to play 4.2 version after making cl_maxpackets 84 (so I was able to hit anyone then, not this shitty default settings) but there is a barier of fps drops and I do not know if even I will buy new processor it will be able to guarantee full 125 fps...
P.S.
Yes I have make process priority higher for Quake3-UrT.x86_64 application (even for .i386 binary) in the htop as somebody recommend, the results was the same...
P.S. x2
The only real guarantee in my opinion is to buy hi end processor for 1000 USD or more to resolve the problem of fps drops (of course I do not need a new faster processor for other purposes for my work). I would rather give you donation of 20 USD instead of buying hi end processor, but after spending many hours of testing and configing and seeking the solution without success, I do not see any real reason for doing that! And its the shame cause I wanted to do this!
This post has been edited by zup100: 07 June 2013 - 08:58 AM