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Medic on strike ! Rate Topic: -----

Medic deserve respect too

#11 User is offline   thelionroars Icon

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Posted 16 August 2012 - 12:25 PM

View Postwelt, on 16 August 2012 - 11:19 AM, said:

Please disable notoriety, this is not World of Warcraft.


Please don't disable notoriety, it will potentially limit the amount of havoc serial cheaters can cause to the game.

#12 User is offline   slackin Icon

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Posted 16 August 2012 - 12:51 PM

View Postthelionroars, on 16 August 2012 - 12:25 PM, said:

Please don't disable notoriety, it will potentially limit the amount of havoc serial cheaters can cause to the game.


uhh, ooook......
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
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All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
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#13 User is offline   Delirium Icon

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Posted 16 August 2012 - 03:03 PM

Don't laugh Slackin, he has a completely valid and factually supported point

#14 User is offline   slackin Icon

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Posted 16 August 2012 - 03:23 PM

How so? Because it says noob I must play like a noob? If it says noob and I play well then I must be a hacker?
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
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#15 User is offline   Delirium Icon

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Posted 16 August 2012 - 03:56 PM

That was sarcasm :)

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#16 User is offline   slackin Icon

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Posted 16 August 2012 - 03:58 PM

:p Just checkin if there was a rationalization I was missing or something.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
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#17 User is offline   Drizzt Icon

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Posted 16 August 2012 - 06:13 PM

View Postwelt, on 16 August 2012 - 11:19 AM, said:

Please disable notoriety, this is not World of Warcraft.


F2

#18 User is offline   DeMS Icon

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Posted 16 August 2012 - 11:16 PM

View Postwelt, on 16 August 2012 - 11:19 AM, said:

Please disable notoriety, this is not World of Warcraft.


Notoriety only states the amount of time you've spent in game on auth servers afaik. It has nothing to do with levels on WoW or CoD.

View Postthelionroars, on 16 August 2012 - 12:25 PM, said:

Please don't disable notoriety, it will potentially limit the amount of havoc serial cheaters can cause to the game.


View PostDelirium, on 16 August 2012 - 03:03 PM, said:

Don't laugh Slackin, he has a completely valid and factually supported point


Well, he does.

If servers are configured in a way that only someone that has played x hours (ergo they require a minimum notoriety level) can get into them, those servers could be safer. Most cheaters would be discouraged if they had to play for hours before being able to annoy other people.

Of course, this means that servers without this requirement could potentially be filled with cheaters, thus making the entry of new players an arduous task. And yes, the whole system could be easily exploitable (like a badly configured server with auth that doesn't kick AFK people and isn't moderated at all, someone could let his/her UrT client connected there until the amount of hours exceeds the requirement), but it still would require some effort (a bit like TF2, there were some bonuses only unveiled when you played on a server for x hours straight. Most people left the game open a couple of day on a "sleeper" server and so they got the bonus).

It is still an entry barrier, and better than nothing.

#19 User is offline   karnute Icon

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Posted 17 August 2012 - 12:08 AM

View PostDeMS, on 16 August 2012 - 11:16 PM, said:

If servers are configured in a way that only someone that has played x hours (ergo they require a minimum notoriety level) can get into them, those servers could be safer. Most cheaters would be discouraged if they had to play for hours before being able to annoy other people.
Of course, this means that servers without this requirement could potentially be filled with cheaters, thus making the entry of new players an arduous task.

Admins could raise the barrier of x hours played to enter only just after banning a cheater, and after x hours elapsed then lower it again to zero (allowing real new players to enter). Even it could be a nice feature to have an autodecreasing aditional level required to enter the server (that is, it decreases in the same amount of time elapsed since raised) and other minimum base level (that can be zero by default) required always to enter. If another cheater is banned in the quarantine time, the admins can raise even more the autodecreasing time barrier.
Also, even if there is no time barrier, to have a flag attached to players indicating its experience, can be useful to detect posible returning cheaters (recent players can be suspects and monitored for ip in the same range as banned cheater, etc.)...

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