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HD/4.2 feature request Rate Topic: -----

#1 User is offline   Delirium Icon

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Posted 28 August 2012 - 01:40 AM

As found in this thread There is no way for mappers to change the intensity of bloom across the map.

I'm requesting 2 features to be implemented.

- a worldspawn key to change the intensity of bloom across the map worldwide.

- a shader parameter eg. q3map_bloomScale to change the scale of intensity of bloom for that specific shader.

#2 User is offline   DeMS Icon

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Posted 28 August 2012 - 02:06 AM

View PostDelirium, on 28 August 2012 - 01:40 AM, said:

As found in this thread There is no way for mappers to change the intensity of bloom across the map.

I'm requesting 2 features to be implemented.

- a worldspawn key to change the intensity of bloom across the map worldwide.

- a shader parameter eg. q3map_bloomScale to change the scale of intensity of bloom for that specific shader.


It would be golden to have those.

I would add :

- a worldspawn key that would allow the whole map to have a certain color filter/correction.
This was implemented on Source engine and imho shouldn't be too hard to implement, but in return it would help make maps have a more distinctive look, regardless of textures and lighting. For example, day maps in Q3 engine are usually relatively dull looking (some exceptions here and there), it usually ends up looking as if it was cloudy, it never feels like a complete clean, intense sky lighting, with this it could be made to look more vivid by adjusting a couple of parameters, without the need to change the whole map, and it would add a distinctive touch.

- a new light entity that would lit only an area defined by a brush. This would be interesting, for example, to make the pulsed lights of a disco, or to set different moods on different rooms. Also it could make it possible to have better static shadows.

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