question about engine
#1
Posted 05 September 2012 - 04:02 PM
Do you think it could be possible (I mean reasonably easy) to modify Urt engine in order to not give back information to the client about players that are behind walls? If 'I'm not wrong player position are managed by the server, so it could calculate if player is visible or not.
This modification should make wallhack useless.
[img]http://www.dead.it/UrT/logop.png[/img]
#2
Posted 05 September 2012 - 05:17 PM
lebbra, on 05 September 2012 - 04:02 PM, said:
Do you think it could be possible (I mean reasonably easy) to modify Urt engine in order to not give back information to the client about players that are behind walls? If 'I'm not wrong player position are managed by the server, so it could calculate if player is visible or not.
This modification should make wallhack useless.
This is already known by the dev team, and I believe its addressed in some experimental code 27 worked on, which I *think* it will probably work its way in to HD. (but not 4.x cause of engine changes, licensing and q3 compat bs)
^^ Maybe I was taking too much acid and dreamed the whole thing, but I swear I remember a convo with 27 about that one time....
PS: was actually not the goal, the goal was to increase render-er efficiency, which it did.
This post has been edited by slackin: 05 September 2012 - 05:18 PM
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
#4
Posted 11 September 2012 - 03:36 AM
Mr.Yeah, on 08 September 2012 - 10:58 AM, said:
When I hear footstep/breathing from a player behind a wall I don't think it could be considered as wallhack...
renderer information
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
#5
Posted 12 September 2012 - 05:38 PM
#6
Posted 13 September 2012 - 07:29 PM
So could it be done? I think the answer is yes, but I think a huge aspect of the game is lost.
#7
Posted 13 September 2012 - 07:55 PM
#8
Posted 13 September 2012 - 08:14 PM
[img]http://www.dead.it/UrT/logop.png[/img]
#9
Posted 14 September 2012 - 01:38 AM
NulL, on 13 September 2012 - 07:55 PM, said:
Very valid point about that. Would have to weigh the times and depth at various rendering loads to tune it better. Not impossible but a ton of work, not very realistic.
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
#10
Posted 15 September 2012 - 09:37 AM
NulL, on 13 September 2012 - 07:55 PM, said:
Omg, I hate it when this happens!!!